blender/tests/python/bl_alembic_import_test.py
Sybren A. Stüvel 8cfb9b9535 Fixed Alembic unit test
Commit b6d7cdd3cee9312156e20783248a3b12420b7a53 changed how the mesh data
is deformed, which wasn't taken into account yet in this unit test.

Instead of directly reading the mesh vertices (which aren't animated any
more), we convert the modified mesh to a new one, and inspect those
vertices instead.
2017-08-09 13:59:58 +02:00

271 lines
10 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
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# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# GNU General Public License for more details.
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# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
"""
./blender.bin --background -noaudio --factory-startup --python tests/python/bl_alembic_import_test.py -- --testdir /path/to/lib/tests/alembic
"""
import pathlib
import sys
import unittest
import bpy
args = None
class AbstractAlembicTest(unittest.TestCase):
@classmethod
def setUpClass(cls):
cls.testdir = args.testdir
def setUp(self):
self.assertTrue(self.testdir.exists(),
'Test dir %s should exist' % self.testdir)
# Make sure we always start with a known-empty file.
bpy.ops.wm.open_mainfile(filepath=str(self.testdir / "empty.blend"))
def assertAlmostEqualFloatArray(self, actual, expect, places=6, delta=None):
"""Asserts that the arrays of floats are almost equal."""
self.assertEqual(len(actual), len(expect),
'Actual array has %d items, expected %d' % (len(actual), len(expect)))
for idx, (act, exp) in enumerate(zip(actual, expect)):
self.assertAlmostEqual(act, exp, places=places, delta=delta,
msg='%f != %f at index %d' % (act, exp, idx))
class SimpleImportTest(AbstractAlembicTest):
def test_import_cube_hierarchy(self):
res = bpy.ops.wm.alembic_import(
filepath=str(self.testdir / "cubes-hierarchy.abc"),
as_background_job=False)
self.assertEqual({'FINISHED'}, res)
# The objects should be linked to scene_collection in Blender 2.8,
# and to scene in Blender 2.7x.
objects = bpy.context.scene.objects
self.assertEqual(13, len(objects))
# Test the hierarchy.
self.assertIsNone(objects['Cube'].parent)
self.assertEqual(objects['Cube'], objects['Cube_001'].parent)
self.assertEqual(objects['Cube'], objects['Cube_002'].parent)
self.assertEqual(objects['Cube'], objects['Cube_003'].parent)
self.assertEqual(objects['Cube_003'], objects['Cube_004'].parent)
self.assertEqual(objects['Cube_003'], objects['Cube_005'].parent)
self.assertEqual(objects['Cube_003'], objects['Cube_006'].parent)
def test_inherit_or_not(self):
res = bpy.ops.wm.alembic_import(
filepath=str(self.testdir / "T52022-inheritance.abc"),
as_background_job=False)
self.assertEqual({'FINISHED'}, res)
# The objects should be linked to scene_collection in Blender 2.8,
# and to scene in Blender 2.7x.
objects = bpy.context.scene.objects
# ABC parent is top-level object, which translates to nothing in Blender
self.assertIsNone(objects['locator1'].parent)
# ABC parent is locator1, but locator2 has "inherits Xforms" = false, which
# translates to "no parent" in Blender.
self.assertIsNone(objects['locator2'].parent)
# Shouldn't have inherited the ABC parent's transform.
x, y, z = objects['locator2'].matrix_world.to_translation()
self.assertAlmostEqual(0, x)
self.assertAlmostEqual(0, y)
self.assertAlmostEqual(2, z)
# ABC parent is inherited and translates to normal parent in Blender.
self.assertEqual(objects['locator2'], objects['locatorShape2'].parent)
# Should have inherited its ABC parent's transform.
x, y, z = objects['locatorShape2'].matrix_world.to_translation()
self.assertAlmostEqual(0, x)
self.assertAlmostEqual(0, y)
self.assertAlmostEqual(2, z)
def test_select_after_import(self):
# Add a sphere, so that there is something in the scene, selected, and active,
# before we do the Alembic import.
bpy.ops.mesh.primitive_uv_sphere_add()
sphere = bpy.context.active_object
self.assertEqual('Sphere', sphere.name)
self.assertEqual([sphere], bpy.context.selected_objects)
bpy.ops.wm.alembic_import(
filepath=str(self.testdir / "cubes-hierarchy.abc"),
as_background_job=False)
# The active object is probably the first one that was imported, but this
# behaviour is not defined. At least it should be one of the cubes, and
# not the sphere.
self.assertNotEqual(sphere, bpy.context.active_object)
self.assertTrue('Cube' in bpy.context.active_object.name)
# All cubes should be selected, but the sphere shouldn't be.
for ob in bpy.data.objects:
self.assertEqual('Cube' in ob.name, ob.select)
def test_change_path_constraint(self):
import math
fname = 'cube-rotating1.abc'
abc = self.testdir / fname
relpath = bpy.path.relpath(str(abc))
res = bpy.ops.wm.alembic_import(filepath=str(abc), as_background_job=False)
self.assertEqual({'FINISHED'}, res)
cube = bpy.context.active_object
# Check that the file loaded ok.
bpy.context.scene.frame_set(10)
x, y, z = cube.matrix_world.to_euler('XYZ')
self.assertAlmostEqual(x, 0)
self.assertAlmostEqual(y, 0)
self.assertAlmostEqual(z, math.pi / 2, places=5)
# Change path from absolute to relative. This should not break the animation.
bpy.context.scene.frame_set(1)
bpy.data.cache_files[fname].filepath = relpath
bpy.context.scene.frame_set(10)
x, y, z = cube.matrix_world.to_euler('XYZ')
self.assertAlmostEqual(x, 0)
self.assertAlmostEqual(y, 0)
self.assertAlmostEqual(z, math.pi / 2, places=5)
# Replace the Alembic file; this should apply new animation.
bpy.data.cache_files[fname].filepath = relpath.replace('1.abc', '2.abc')
bpy.context.scene.update()
if args.with_legacy_depsgraph:
bpy.context.scene.frame_set(10)
x, y, z = cube.matrix_world.to_euler('XYZ')
self.assertAlmostEqual(x, math.pi / 2, places=5)
self.assertAlmostEqual(y, 0)
self.assertAlmostEqual(z, 0)
def test_change_path_modifier(self):
import math
fname = 'animated-mesh.abc'
abc = self.testdir / fname
relpath = bpy.path.relpath(str(abc))
res = bpy.ops.wm.alembic_import(filepath=str(abc), as_background_job=False)
self.assertEqual({'FINISHED'}, res)
plane = bpy.context.active_object
# Check that the file loaded ok.
bpy.context.scene.frame_set(6)
mesh = plane.to_mesh(bpy.context.scene, True, 'RENDER')
self.assertAlmostEqual(-1, mesh.vertices[0].co.x)
self.assertAlmostEqual(-1, mesh.vertices[0].co.y)
self.assertAlmostEqual(0.5905638933181763, mesh.vertices[0].co.z)
# Change path from absolute to relative. This should not break the animation.
bpy.context.scene.frame_set(1)
bpy.data.cache_files[fname].filepath = relpath
bpy.context.scene.frame_set(6)
mesh = plane.to_mesh(bpy.context.scene, True, 'RENDER')
self.assertAlmostEqual(1, mesh.vertices[3].co.x)
self.assertAlmostEqual(1, mesh.vertices[3].co.y)
self.assertAlmostEqual(0.5905638933181763, mesh.vertices[3].co.z)
def test_import_long_names(self):
# This file contains very long names. The longest name is 4047 chars.
bpy.ops.wm.alembic_import(
filepath=str(self.testdir / "long-names.abc"),
as_background_job=False)
self.assertIn('Cube', bpy.data.objects)
self.assertEqual('CubeShape', bpy.data.objects['Cube'].data.name)
class VertexColourImportTest(AbstractAlembicTest):
def test_import_from_houdini(self):
# Houdini saved "face-varying", and as RGB.
res = bpy.ops.wm.alembic_import(
filepath=str(self.testdir / "vertex-colours-houdini.abc"),
as_background_job=False)
self.assertEqual({'FINISHED'}, res)
ob = bpy.context.active_object
layer = ob.data.vertex_colors['Cf'] # MeshLoopColorLayer
# Test some known-good values.
self.assertAlmostEqualFloatArray(layer.data[0].color, (0, 0, 0))
self.assertAlmostEqualFloatArray(layer.data[98].color, (0.9019607, 0.4745098, 0.2666666))
self.assertAlmostEqualFloatArray(layer.data[99].color, (0.8941176, 0.4705882, 0.2627451))
def test_import_from_blender(self):
# Blender saved per-vertex, and as RGBA.
res = bpy.ops.wm.alembic_import(
filepath=str(self.testdir / "vertex-colours-blender.abc"),
as_background_job=False)
self.assertEqual({'FINISHED'}, res)
ob = bpy.context.active_object
layer = ob.data.vertex_colors['Cf'] # MeshLoopColorLayer
# Test some known-good values.
self.assertAlmostEqualFloatArray(layer.data[0].color, (1.0, 0.0156862, 0.3607843))
self.assertAlmostEqualFloatArray(layer.data[98].color, (0.0941176, 0.1215686, 0.9137254))
self.assertAlmostEqualFloatArray(layer.data[99].color, (0.1294117, 0.3529411, 0.7529411))
def main():
global args
import argparse
if '--' in sys.argv:
argv = [sys.argv[0]] + sys.argv[sys.argv.index('--') + 1:]
else:
argv = sys.argv
parser = argparse.ArgumentParser()
parser.add_argument('--testdir', required=True, type=pathlib.Path)
parser.add_argument('--with-legacy-depsgraph', default=False,
type=lambda v: v in {'ON', 'YES', 'TRUE'})
args, remaining = parser.parse_known_args(argv)
unittest.main(argv=remaining)
if __name__ == "__main__":
import traceback
# So a python error exits Blender itself too
try:
main()
except SystemExit:
raise
except:
traceback.print_exc()
sys.exit(1)