blender/source/gameengine
Campbell Barton 1dccd4c98a code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
..
BlenderRoutines Also updating CMakeLists.txt. 2012-04-28 23:40:38 +00:00
Converter code cleanup: naming - pose/armature/image 2012-05-05 16:03:57 +00:00
Expressions revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too 2012-04-24 16:14:23 +00:00
GameLogic code cleanup: header cleanup 2012-04-30 14:24:11 +00:00
GamePlayer code cleanup: BKE_ naming, also make bpy.data.images.load() always load a new image. (not use existing one) 2012-05-05 14:52:04 +00:00
Ketsji style cleanup: whitespace, braces 2012-05-01 20:08:23 +00:00
Network style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
Physics fix for CcdPhysicsController::RelativeRotate reading 2 values past the input. 2012-04-24 01:52:59 +00:00
Rasterizer style cleanup: whitespace, braces 2012-05-01 20:08:23 +00:00
SceneGraph style cleanup 2012-04-21 13:37:26 +00:00
VideoTexture Merging phase 1 of the BGE Harmony branch: 2012-05-01 02:50:17 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00