blender/intern/cycles/util/util_system.h
Sergey Sharybin b62faa54de Cycles: Add support of processor groups
Currently for windows only, this is an initial commit towards native
support of NUMA.

Current commit makes it so Cycles will use all logical processors on
Windows running on system with more than 64 threads.

Reviewers: juicyfruit, dingto, lukasstockner97, maiself, brecht

Subscribers: LazyDodo

Differential Revision: https://developer.blender.org/D2049
2016-06-06 09:14:37 +02:00

45 lines
1.2 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_SYSTEM_H__
#define __UTIL_SYSTEM_H__
#include "util_string.h"
CCL_NAMESPACE_BEGIN
/* Get number of available CPU groups. */
int system_cpu_group_count();
/* Get number of threads/processors in the specified group. */
int system_cpu_group_thread_count(int group);
/* Get total number of threads in all groups. */
int system_cpu_thread_count();
string system_cpu_brand_string();
int system_cpu_bits();
bool system_cpu_support_sse2();
bool system_cpu_support_sse3();
bool system_cpu_support_sse41();
bool system_cpu_support_avx();
bool system_cpu_support_avx2();
CCL_NAMESPACE_END
#endif /* __UTIL_SYSTEM_H__ */