blender/extern/glew
Damien Plisson 03d13ac9e8 64bit Mac:
- fix glew.h typedefs using long instead of int 
A visible impact of this issue was a wrong manipulators behavior in 64bit mac blender. (buffer passed to glSelectbuffer was of wrong data type)
2009-10-26 10:19:25 +00:00
..
include/GL 64bit Mac: 2009-10-26 10:19:25 +00:00
make Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library. 2009-09-24 21:22:24 +00:00
src Makefile updates for Blender 2.5 (from GSR) 2009-03-19 01:50:45 +00:00
CMakeLists.txt white space commit. (2 spaces -> tab). 2009-09-06 01:51:23 +00:00
README.txt Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
SConscript == SCons == 2009-09-05 01:58:02 +00:00

See doc/index.html for more information.

If you downloaded the tarball from the GLEW website, you just need to:

    Unix:

        make

    Windows:

        use the project file in build/vc6/

If you wish to build GLEW from scratch (update the extension data from
the net or add your own extension information), you need a Unix
environment (including wget, perl, and GNU make).  The extension data
is regenerated from the top level source directory with:

        make extensions