blender/source/gameengine
Andrea Weikert d9de141077 == bugfix ==
fix for [#6950] Blender crashes when .blog file top line is 160 characters or more
- made sure BLI_convertstringcode doesn't return more than 240 chars 
- went through all callers and fixed places where string passed to BLI_convertstringcode was too short
- TODO: look into increasing sample->name and sound->name too, I prevented crashes, but filename might get shortened.
2008-03-30 16:18:01 +00:00
..
BlenderRoutines == bugfix == 2008-03-30 16:18:01 +00:00
Converter Commit patch #8724: 2008-03-23 23:12:40 +00:00
Expressions Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
GameLogic Commit patch #8724: 2008-03-23 23:12:40 +00:00
GamePlayer == bugfix == 2008-03-30 16:18:01 +00:00
Ketsji Commit patch #8724: 2008-03-23 23:12:40 +00:00
Network This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00
Physics BGE crash when using angV & linV actuator on static objects 2008-03-10 21:30:35 +00:00
PyDoc Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
Rasterizer Commit patch #8724: 2008-03-23 23:12:40 +00:00
SceneGraph Mem leak fixed in sound buffer & parent invert node 2008-03-01 19:29:01 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile This commit does a couple of things to the Makefiles. 2007-03-27 15:42:27 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00