blender/source/gameengine
2015-02-26 11:46:05 +01:00
..
BlenderRoutines gameengine: removing addInitFromFrame hack 2015-02-21 12:16:20 +00:00
Converter scene conversion: style cleanup 2015-02-21 12:16:21 +00:00
Expressions Freestyle: reserve array sizes before filling 2015-01-04 21:23:26 +11:00
GameLogic cleanup: style 2015-02-07 04:50:21 +11:00
GamePlayer Grmll, sorry for the noise, fix stupi cpoypaste typo in previous commit. 2015-02-26 11:46:05 +01:00
Ketsji Fix T43748: MouseLook actuator raises an Assert error 2015-02-21 14:39:04 +01:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: Fix T43215: Rigidbody constraints deletion. 2015-02-20 23:37:32 +01:00
Rasterizer BGE: Fix for T42285 & T38935 crashes. They are Rayhit related. 2015-02-13 00:12:21 +01:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture commiting patch to fix T30173 2015-02-21 12:16:19 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00