blender/source/gameengine/Rasterizer/CMakeLists.txt
Campbell Barton da1f288f50 rename libs internal libs for CMake + SCons (used in MSVC project files)
for game engine use "ge_" prefix & make names generally more descriptive.
2010-11-18 11:42:05 +00:00

57 lines
1.5 KiB
CMake

# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
SET(INC
.
../../../source/kernel/gen_system
../../../source/blender/makesdna
../../../source/gameengine/SceneGraph
../../../source/gameengine/Ketsji
../../../intern/string
../../../intern/moto/include
../../../extern/glew/include
../../../intern/guardedalloc
../Expressions
${PYTHON_INC}
)
SET(SRC
RAS_2DFilterManager.cpp
RAS_BucketManager.cpp
RAS_FramingManager.cpp
RAS_IPolygonMaterial.cpp
RAS_IRenderTools.cpp
RAS_MaterialBucket.cpp
RAS_MeshObject.cpp
RAS_Polygon.cpp
RAS_TexVert.cpp
RAS_texmatrix.cpp
)
ADD_DEFINITIONS(-DGLEW_STATIC)
BLENDERLIB(ge_rasterizer "${SRC}" "${INC}")