blender/build_files/cmake/Modules/FindSDL2.cmake
Campbell Barton 5214e6f35d Cleanup: unset temporary CMake variables
Also use consistent case (for `_*_SEARCH_DIRS`).
2024-03-08 10:54:56 +11:00

65 lines
1.4 KiB
CMake

# SPDX-FileCopyrightText: 2015 Blender Authors
#
# SPDX-License-Identifier: BSD-3-Clause
# - Find SDL library
# Find the native SDL includes and library
# This module defines
# SDL2_INCLUDE_DIRS, where to find SDL.h, Set when SDL2_INCLUDE_DIR is found.
# SDL2_LIBRARIES, libraries to link against to use SDL.
# SDL2_ROOT_DIR, The base directory to search for SDL.
# This can also be an environment variable.
# SDL2_FOUND, If false, do not try to use SDL.
#
# also defined, but not for general use are
# SDL2_LIBRARY, where to find the SDL library.
# If `SDL2_ROOT_DIR` was defined in the environment, use it.
if(DEFINED SDL2_ROOT_DIR)
# Pass.
elseif(DEFINED ENV{SDL2_ROOT_DIR})
set(SDL2_ROOT_DIR $ENV{SDL2_ROOT_DIR})
else()
set(SDL2_ROOT_DIR "")
endif()
set(_sdl2_SEARCH_DIRS
${SDL2_ROOT_DIR}
)
find_path(SDL2_INCLUDE_DIR
NAMES
SDL.h
HINTS
${_sdl2_SEARCH_DIRS}
PATH_SUFFIXES
include/SDL2 include SDL2
)
find_library(SDL2_LIBRARY
NAMES
SDL2
HINTS
${_sdl2_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set SDL2_FOUND to TRUE if
# all listed variables are TRUE
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SDL2 DEFAULT_MSG
SDL2_LIBRARY SDL2_INCLUDE_DIR)
if(SDL2_FOUND)
set(SDL2_LIBRARIES ${SDL2_LIBRARY})
set(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})
endif()
mark_as_advanced(
SDL2_INCLUDE_DIR
SDL2_LIBRARY
)
unset(_sdl2_SEARCH_DIRS)