da376e0237
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
19 lines
299 B
CMake
19 lines
299 B
CMake
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INCLUDE_DIRECTORIES(. ../kernel ../kernel/svm ../kernel/osl ../util ../render)
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SET(sources
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device.cpp
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device_cpu.cpp
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device_cuda.cpp
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device_multi.cpp
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device_network.cpp
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device_opencl.cpp)
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SET(headers
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device.h
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device_intern.h
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device_network.h)
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ADD_LIBRARY(device ${sources} ${headers})
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