blender/release/scripts/ui/space_console.py
Campbell Barton dab61acd45 Added "scripts/modules" as permanent module search path.
- added bpy.sys as a python module - with bpy.sys.expandpath()
- moved bpy.ops into scripts/modules
- moved autocomplete into its own module from space_console.py
2009-09-28 04:29:01 +00:00

243 lines
5.9 KiB
Python

import bpy
class CONSOLE_HT_header(bpy.types.Header):
__space_type__ = 'CONSOLE'
def draw(self, context):
sc = context.space_data
# text = sc.text
layout = self.layout
row= layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
if sc.console_type == 'REPORT':
sub.itemM("CONSOLE_MT_report")
else:
sub.itemM("CONSOLE_MT_console")
layout.itemS()
layout.itemR(sc, "console_type", expand=True)
if sc.console_type == 'REPORT':
row = layout.row(align=True)
row.itemR(sc, "show_report_debug", text="Debug")
row.itemR(sc, "show_report_info", text="Info")
row.itemR(sc, "show_report_operator", text="Operators")
row.itemR(sc, "show_report_warn", text="Warnings")
row.itemR(sc, "show_report_error", text="Errors")
row = layout.row()
row.enabled = sc.show_report_operator
row.itemO("console.report_replay")
else:
row = layout.row(align=True)
row.itemO("console.autocomplete", text="Autocomplete")
class CONSOLE_MT_console(bpy.types.Menu):
__space_type__ = 'CONSOLE'
__label__ = "Console"
def draw(self, context):
layout = self.layout
sc = context.space_data
layout.column()
layout.itemO("console.clear")
layout.itemO("console.copy")
layout.itemO("console.paste")
class CONSOLE_MT_report(bpy.types.Menu):
__space_type__ = 'CONSOLE'
__label__ = "Report"
def draw(self, context):
layout = self.layout
sc = context.space_data
layout.column()
layout.itemO("console.select_all_toggle")
layout.itemO("console.select_border")
layout.itemO("console.report_delete")
layout.itemO("console.report_copy")
def add_scrollback(text, text_type):
for l in text.split('\n'):
bpy.ops.console.scrollback_append(text=l.replace('\t', ' '), type=text_type)
def get_console(console_id):
'''
helper function for console operators
currently each text datablock gets its own console - code.InteractiveConsole()
...which is stored in this function.
console_id can be any hashable type
'''
import sys, code
try: consoles = get_console.consoles
except:consoles = get_console.consoles = {}
# clear all dead consoles, use text names as IDs
# TODO, find a way to clear IDs
'''
for console_id in list(consoles.keys()):
if console_id not in bpy.data.texts:
del consoles[id]
'''
try:
namespace, console, stdout, stderr = consoles[console_id]
except:
namespace = {'__builtins__':__builtins__} # locals()
namespace['bpy'] = bpy
console = code.InteractiveConsole(namespace)
import io
stdout = io.StringIO()
stderr = io.StringIO()
consoles[console_id]= namespace, console, stdout, stderr
return namespace, console, stdout, stderr
class CONSOLE_OT_exec(bpy.types.Operator):
'''Execute the current console line as a python expression.'''
__idname__ = "console.execute"
__label__ = "Console Execute"
__register__ = False
# Both prompts must be the same length
PROMPT = '>>> '
PROMPT_MULTI = '... '
# is this working???
'''
def poll(self, context):
return (context.space_data.type == 'PYTHON')
''' # its not :|
def execute(self, context):
import sys
sc = context.space_data
try:
line = sc.history[-1].line
except:
return ('CANCELLED',)
if sc.console_type != 'PYTHON':
return ('CANCELLED',)
namespace, console, stdout, stderr = get_console(hash(context.region))
# redirect output
sys.stdout = stdout
sys.stderr = stderr
# run the console
if not line.strip():
line_exec = '\n' # executes a multiline statement
else:
line_exec = line
is_multiline = console.push(line_exec)
stdout.seek(0)
stderr.seek(0)
output = stdout.read()
output_err = stderr.read()
# cleanup
sys.stdout = sys.__stdout__
sys.stderr = sys.__stderr__
sys.last_traceback = None
# So we can reuse, clear all data
stdout.truncate(0)
stderr.truncate(0)
bpy.ops.console.scrollback_append(text = sc.prompt+line, type='INPUT')
if is_multiline: sc.prompt = self.PROMPT_MULTI
else: sc.prompt = self.PROMPT
# insert a new blank line
bpy.ops.console.history_append(text="", current_character=0, remove_duplicates= True)
# Insert the output into the editor
# not quite correct because the order might have changed, but ok 99% of the time.
if output: add_scrollback(output, 'OUTPUT')
if output_err: add_scrollback(output_err, 'ERROR')
return ('FINISHED',)
class CONSOLE_OT_autocomplete(bpy.types.Operator):
'''Evaluate the namespace up until the cursor and give a list of options or complete the name if there is only one.'''
__idname__ = "console.autocomplete"
__label__ = "Console Autocomplete"
__register__ = False
def poll(self, context):
return context.space_data.console_type == 'PYTHON'
def execute(self, context):
sc = context.space_data
namespace, console, stdout, stderr = get_console(hash(context.region))
current_line = sc.history[-1]
line = current_line.line
if not console:
return ('CANCELLED',)
if sc.console_type != 'PYTHON':
return ('CANCELLED',)
# fake cursor, use for autocomp func.
bcon = {}
bcon['cursor'] = current_line.current_character
bcon['console'] = console
bcon['edit_text'] = line
bcon['namespace'] = namespace
bcon['scrollback'] = '' # nor from the BGE console
# This function isnt aware of the text editor or being an operator
# just does the autocomp then copy its results back
import autocomplete
autocomplete.execute(bcon)
# Now we need to copy back the line from blender back into the text editor.
# This will change when we dont use the text editor anymore
if bcon['scrollback']:
add_scrollback(bcon['scrollback'], 'INFO')
# copy back
current_line.line = bcon['edit_text']
current_line.current_character = bcon['cursor']
context.area.tag_redraw()
return ('FINISHED',)
bpy.types.register(CONSOLE_HT_header)
bpy.types.register(CONSOLE_MT_console)
bpy.types.register(CONSOLE_MT_report)
bpy.ops.add(CONSOLE_OT_exec)
bpy.ops.add(CONSOLE_OT_autocomplete)