blender/release
Nicholas Bishop ee9f917f08 Add keymap and menu entries for masking.
* Add CTRL+IKEY to invert the mask.

* Add ALT+MKEY to clear the mask.

* Change the 'Hide' menu in sculpt mode to 'Hide/Mask', adds entires
  for clearing, filling, and inverting the mask, as well as hiding
  masked regions.
2012-05-10 20:36:13 +00:00
..
bin Workaround for half-transparent windows when running blender-softwaregl 2011-11-15 07:28:18 +00:00
datafiles Add new mask-brush icon from Julio Iglesias. 2012-05-10 20:35:12 +00:00
freedesktop patch to our desktop file from debian, German translation. 2012-04-16 09:56:12 +00:00
plugins style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
scripts Add keymap and menu entries for masking. 2012-05-10 20:36:13 +00:00
text Readme and Release Log Links: 2012-04-05 09:27:53 +00:00
windows Enable building of the installer with MinGW-w64, patch by Caleb Joseph (Dobz) thanks a lot! 2012-04-25 11:15:55 +00:00
environment-macosx shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00
environment-mswindows set svn end of lines to native 2011-05-09 08:15:38 +00:00
environment-unix shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00