db1664ed4c
* Compute MD5 hash to deal with nvidia opencl compiler cache not recognizing changes in #included files, makes it possible to do kernel compile only once and remember it for the next time blender is started. * Kernel tweak to compile with ATI/linux. Enabling any more functionality than simple clay render still chokes the compiler though, without a specific error message ..
89 lines
2.1 KiB
C++
89 lines
2.1 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "util_debug.h"
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#include "util_md5.h"
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#include "util_path.h"
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#include "util_string.h"
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#include <OpenImageIO/sysutil.h>
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OIIO_NAMESPACE_USING
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#define BOOST_FILESYSTEM_VERSION 2
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#include <boost/filesystem.hpp>
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CCL_NAMESPACE_BEGIN
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static string cached_path = "";
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void path_init(const string& path)
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{
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cached_path = path;
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}
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string path_get(const string& sub)
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{
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if(cached_path == "")
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cached_path = path_dirname(Sysutil::this_program_path());
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return path_join(cached_path, sub);
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}
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string path_filename(const string& path)
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{
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return boost::filesystem::path(path).filename();
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}
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string path_dirname(const string& path)
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{
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return boost::filesystem::path(path).parent_path().string();
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}
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string path_join(const string& dir, const string& file)
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{
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return (boost::filesystem::path(dir) / boost::filesystem::path(file)).string();
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}
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string path_files_md5_hash(const string& dir)
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{
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/* computes md5 hash of all files in the directory */
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MD5Hash hash;
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if(boost::filesystem::exists(dir)) {
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boost::filesystem::directory_iterator it(dir), it_end;
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for(; it != it_end; it++) {
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if(boost::filesystem::is_directory(it->status())) {
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path_files_md5_hash(it->path().string());
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}
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else {
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string filepath = it->path().string();
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hash.append((const uint8_t*)filepath.c_str(), filepath.size());
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hash.append_file(filepath);
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}
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}
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}
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return hash.get_hex();
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}
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CCL_NAMESPACE_END
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