blender/source/gameengine/SceneGraph/SG_DList.h
2011-09-03 02:15:49 +00:00

257 lines
5.3 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file SG_DList.h
* \ingroup bgesg
*/
#ifndef __SG_DLIST
#define __SG_DLIST
#include <stdlib.h>
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
/**
* Double circular linked list
*/
class SG_DList
{
protected :
SG_DList* m_flink;
SG_DList* m_blink;
public:
template<typename T> class iterator
{
private:
SG_DList& m_head;
T* m_current;
public:
typedef iterator<T> _myT;
iterator(SG_DList& head) : m_head(head), m_current(NULL) {}
~iterator() {}
void begin()
{
m_current = (T*)m_head.Peek();
}
void back()
{
m_current = (T*)m_head.Back();
}
bool end()
{
return (m_current == (T*)m_head.Self());
}
bool add_back(T* item)
{
return m_current->AddBack(item);
}
T* operator*()
{
return m_current;
}
_myT& operator++()
{
// no check of NULL! make sure you don't try to increment beyond end
m_current = (T*)m_current->Peek();
return *this;
}
_myT& operator--()
{
// no check of NULL! make sure you don't try to increment beyond end
m_current = (T*)m_current->Back();
return *this;
}
};
template<typename T> class const_iterator
{
private:
const SG_DList& m_head;
const T* m_current;
public:
typedef const_iterator<T> _myT;
const_iterator(const SG_DList& head) : m_head(head), m_current(NULL) {}
~const_iterator() {}
void begin()
{
m_current = (const T*)m_head.Peek();
}
void back()
{
m_current = (const T*)m_head.Back();
}
bool end()
{
return (m_current == (const T*)m_head.Self());
}
const T* operator*()
{
return m_current;
}
_myT& operator++()
{
// no check of NULL! make sure you don't try to increment beyond end
m_current = (const T*)m_current->Peek();
return *this;
}
_myT& operator--()
{
// no check of NULL! make sure you don't try to increment beyond end
m_current = (const T*)m_current->Back();
return *this;
}
};
SG_DList()
{
m_flink = m_blink = this;
}
SG_DList(const SG_DList& other)
{
m_flink = m_blink = this;
}
virtual ~SG_DList()
{
Delink();
}
inline bool Empty() // Check for empty queue
{
return ( m_flink == this );
}
bool AddBack( SG_DList *item ) // Add to the back
{
if (!item->Empty())
return false;
item->m_blink = m_blink;
item->m_flink = this;
m_blink->m_flink = item;
m_blink = item;
return true;
}
bool AddFront( SG_DList *item ) // Add to the back
{
if (!item->Empty())
return false;
item->m_flink = m_flink;
item->m_blink = this;
m_flink->m_blink = item;
m_flink = item;
return true;
}
SG_DList *Remove() // Remove from the front
{
if (Empty())
{
return NULL;
}
SG_DList* item = m_flink;
m_flink = item->m_flink;
m_flink->m_blink = this;
item->m_flink = item->m_blink = item;
return item;
}
bool Delink() // Remove from the middle
{
if (Empty())
return false;
m_blink->m_flink = m_flink;
m_flink->m_blink = m_blink;
m_flink = m_blink = this;
return true;
}
inline SG_DList *Peek() // Look at front without removing
{
return m_flink;
}
inline SG_DList *Back() // Look at front without removing
{
return m_blink;
}
inline SG_DList *Self()
{
return this;
}
inline const SG_DList *Peek() const // Look at front without removing
{
return (const SG_DList*)m_flink;
}
inline const SG_DList *Back() const // Look at front without removing
{
return (const SG_DList*)m_blink;
}
inline const SG_DList *Self() const
{
return this;
}
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:SG_DList"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
/**
* SG_DListHead : Template class that implements copy constructor to duplicate list automatically
* The elements of the list must have themselves a copy constructor.
*/
template<typename T> class SG_DListHead : public SG_DList
{
public:
typedef SG_DListHead<T> _myT;
SG_DListHead() : SG_DList() {}
SG_DListHead(const _myT& other) : SG_DList()
{
// copy the list, assuming objects of type T
const_iterator<T> eit(other);
T* elem;
for (eit.begin(); !eit.end(); ++eit) {
elem = (*eit)->GetReplica();
AddBack(elem);
}
}
virtual ~SG_DListHead() {}
T* Remove()
{
return static_cast<T*>(SG_DList::Remove());
}
};
#endif //__SG_DLIST