blender/source/gameengine
Thomas Szepe 741c4082d8 BGE: Fix T50098: Crash when useding ImageMirror
The crash was caused by a missing m_sync initialisation in the second
ImageRender constructor.
2016-12-14 20:07:51 +01:00
..
BlenderRoutines BGE: remove calls to GLSL support query (it's always supported) 2016-10-10 01:19:10 -04:00
Converter Cleanup/Refactor: pass Main pointer to all ID copy functions. 2016-07-10 14:52:00 +02:00
Expressions Cleanup: comment blocks 2016-07-02 10:08:33 +10:00
GameLogic PyAPI: fix memory leaks in dictionary assignment 2016-07-14 17:30:52 +10:00
GamePlayer BGE: remove calls to GLSL support query (it's always supported) 2016-10-10 01:19:10 -04:00
Ketsji BGE: remove calls to GLSL support query (it's always supported) 2016-10-10 01:19:10 -04:00
Network Remove SCons building system 2016-01-04 14:20:48 +05:00
Physics Cleanup: comment blocks 2016-07-02 10:08:33 +10:00
Rasterizer Fix T49520: broken vertex colors in the game engine. 2016-10-01 22:41:46 +02:00
SceneGraph Remove SCons building system 2016-01-04 14:20:48 +05:00
VideoTexture BGE: Fix T50098: Crash when useding ImageMirror 2016-12-14 20:07:51 +01:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00