dd7b9a362d
This started with a fix for an animated Object Hierarchy. Then i decided to cleanup and optimize a bit. But at the end this has become a more or less full rewrite of the Animation Exporter. All of this happened in a separate local branch and i have retained all my local commits to better see what i have done. Brief description: * I fixed a few issues with exporting keyframed animations of object hierarchies where the objects have parent inverse matrices which differ from the Identity matrix. * I added the option to export sampled animations with a user defined sampling rate (new user interface option) * I briefly tested Object Animations and Rig Animations. What is still needed: * Cleanup the code * Optimize the user interface * Do the Documentation Reviewers: mont29 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D3070 |
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.. | ||
collada | ||
modules | ||
alembic_tests.py | ||
batch_import.py | ||
bl_alembic_import_test.py | ||
bl_keymap_completeness.py | ||
bl_load_addons.py | ||
bl_load_py_modules.py | ||
bl_mesh_modifiers.py | ||
bl_mesh_validate.py | ||
bl_pyapi_bpy_path.py | ||
bl_pyapi_bpy_utils_units.py | ||
bl_pyapi_idprop_datablock.py | ||
bl_pyapi_idprop.py | ||
bl_pyapi_mathutils.py | ||
bl_rna_defaults.py | ||
bl_rna_manual_reference.py | ||
bl_rst_completeness.py | ||
bl_run_operators.py | ||
bl_test.py | ||
CMakeLists.txt | ||
cycles_render_tests.py | ||
opengl_draw_tests.py | ||
pep8.py | ||
rna_array.py | ||
rna_info_dump.py | ||
rst_to_doctree_mini.py |