blender/source/gameengine
Brecht Van Lommel d579ea2901 Fix #34863: bge.render.makeScreenshot from Blender was only saving PNG files,
while the docs said it followed the settings in the Output panel, other file
formats work now.

Benderplayer still only saves PNG now as documented, but I cleaned up the code
there to reuse existing imbuf functions rather than using own libpng code.
2013-04-04 14:00:31 +00:00
..
BlenderRoutines Fix #34863: bge.render.makeScreenshot from Blender was only saving PNG files, 2013-04-04 14:00:31 +00:00
Converter style cleanup: 2013-03-26 07:29:01 +00:00
Expressions style cleanup 2013-03-29 06:21:28 +00:00
GameLogic code cleanup: 2013-03-25 02:41:30 +00:00
GamePlayer Fix #34863: bge.render.makeScreenshot from Blender was only saving PNG files, 2013-04-04 14:00:31 +00:00
Ketsji Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated. 2013-04-04 03:55:43 +00:00
Network code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
Physics style cleanup: 2013-03-26 07:29:01 +00:00
Rasterizer style cleanup 2013-03-29 06:21:28 +00:00
SceneGraph style cleanup: 2013-03-26 07:29:01 +00:00
VideoTexture style cleanup 2013-03-29 06:21:28 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00