7c0bea0d65
Also, move all device files to own folder. Makes it so checks for device availability are done in a localized place.
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
// Copyright 2020 Blender Foundation. All rights reserved.
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License
|
|
// as published by the Free Software Foundation; either version 2
|
|
// of the License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
//
|
|
// Author: Sergey Sharybin
|
|
|
|
#ifndef OPENSUBDIV_DEVICE_CONTEXT_OPENCL_H_
|
|
#define OPENSUBDIV_DEVICE_CONTEXT_OPENCL_H_
|
|
|
|
namespace blender {
|
|
namespace opensubdiv {
|
|
|
|
class OpenCLDeviceContext {
|
|
public:
|
|
// Stateless check to see whether OpenCL functionality is available on this
|
|
// platform.
|
|
static bool isSupported();
|
|
|
|
OpenCLDeviceContext();
|
|
~OpenCLDeviceContext();
|
|
};
|
|
|
|
} // namespace opensubdiv
|
|
} // namespace blender
|
|
|
|
#endif // _OPENSUBDIV_DEVICE_CONTEXT_OPENCL_H_
|