blender/release/scripts/ui/properties_data_armature.py
Thomas Dinges e1bf9d30bc Properties Window:
*The narrowui value was hard coded in all ui scripts, made an user preferences option. Basically this value determines on which area width, it should switch between dual/single column layout. 

ToDo: The Changes only take effect when reloading scripts/restarting Blender (after saving as default). Will maybe add the "Reload Scripts" operator next to the button in the future. 

* Small fix for Fluid Add Button, when in single column mode. Didn't expand like the other "Add" Buttons.
2010-05-16 10:21:00 +00:00

294 lines
8.4 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from rna_prop_ui import PropertyPanel
narrowui = bpy.context.user_preferences.view.properties_width_check
class DataButtonsPanel(bpy.types.Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
def poll(self, context):
return context.armature
class DATA_PT_context_arm(DataButtonsPanel):
bl_label = ""
bl_show_header = False
def draw(self, context):
layout = self.layout
ob = context.object
arm = context.armature
space = context.space_data
wide_ui = context.region.width > narrowui
if wide_ui:
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.separator()
elif arm:
split.template_ID(space, "pin_id")
split.separator()
else:
layout.template_ID(ob, "data")
class DATA_PT_custom_props_arm(DataButtonsPanel, PropertyPanel):
_context_path = "object.data"
class DATA_PT_skeleton(DataButtonsPanel):
bl_label = "Skeleton"
def draw(self, context):
layout = self.layout
arm = context.armature
wide_ui = context.region.width > narrowui
if wide_ui:
layout.prop(arm, "pose_position", expand=True)
else:
layout.prop(arm, "pose_position", text="")
split = layout.split()
col = split.column()
col.label(text="Layers:")
col.prop(arm, "layer", text="")
col.label(text="Protected Layers:")
col.prop(arm, "layer_protection", text="")
col.label(text="Deform:")
split = layout.split()
col = split.column()
col.prop(arm, "deform_vertexgroups", text="Vertex Groups")
col.prop(arm, "deform_envelope", text="Envelopes")
if wide_ui:
col = split.column()
col.prop(arm, "deform_quaternion", text="Quaternion")
col.prop(arm, "deform_bbone_rest", text="B-Bones Rest")
class DATA_PT_display(DataButtonsPanel):
bl_label = "Display"
def draw(self, context):
layout = self.layout
ob = context.object
arm = context.armature
wide_ui = context.region.width > narrowui
if wide_ui:
layout.row().prop(arm, "drawtype", expand=True)
else:
layout.row().prop(arm, "drawtype", text="")
split = layout.split()
col = split.column()
col.prop(arm, "draw_names", text="Names")
col.prop(arm, "draw_axes", text="Axes")
col.prop(arm, "draw_custom_bone_shapes", text="Shapes")
if wide_ui:
col = split.column()
col.prop(arm, "draw_group_colors", text="Colors")
col.prop(arm, "delay_deform", text="Delay Refresh")
col.prop(ob, "x_ray", text="X-Ray (Object)")
class DATA_PT_bone_groups(DataButtonsPanel):
bl_label = "Bone Groups"
def poll(self, context):
return (context.object and context.object.type == 'ARMATURE' and context.object.pose)
def draw(self, context):
layout = self.layout
ob = context.object
pose = ob.pose
wide_ui = context.region.width > narrowui
row = layout.row()
row.template_list(pose, "bone_groups", pose, "active_bone_group_index", rows=2)
col = row.column(align=True)
col.active = (ob.proxy is None)
col.operator("pose.group_add", icon='ZOOMIN', text="")
col.operator("pose.group_remove", icon='ZOOMOUT', text="")
group = pose.active_bone_group
if group:
col = layout.column()
col.active = (ob.proxy is None)
col.prop(group, "name")
split = layout.split()
split.active = (ob.proxy is None)
col = split.column()
col.prop(group, "color_set")
if group.color_set:
if wide_ui:
col = split.column()
col.template_triColorSet(group, "colors")
row = layout.row(align=True)
row.active = (ob.proxy is None)
row.operator("pose.group_assign", text="Assign")
row.operator("pose.group_unassign", text="Remove") #row.operator("pose.bone_group_remove_from", text="Remove")
#row.operator("object.bone_group_select", text="Select")
#row.operator("object.bone_group_deselect", text="Deselect")
# TODO: this panel will soon be depreceated too
class DATA_PT_ghost(DataButtonsPanel):
bl_label = "Ghost"
def draw(self, context):
layout = self.layout
arm = context.armature
wide_ui = context.region.width > narrowui
if wide_ui:
layout.prop(arm, "ghost_type", expand=True)
else:
layout.prop(arm, "ghost_type", text="")
split = layout.split()
col = split.column()
sub = col.column(align=True)
if arm.ghost_type == 'RANGE':
sub.prop(arm, "ghost_frame_start", text="Start")
sub.prop(arm, "ghost_frame_end", text="End")
sub.prop(arm, "ghost_size", text="Step")
elif arm.ghost_type == 'CURRENT_FRAME':
sub.prop(arm, "ghost_step", text="Range")
sub.prop(arm, "ghost_size", text="Step")
if wide_ui:
col = split.column()
col.label(text="Display:")
col.prop(arm, "ghost_only_selected", text="Selected Only")
class DATA_PT_iksolver_itasc(DataButtonsPanel):
bl_label = "iTaSC parameters"
bl_default_closed = True
def poll(self, context):
ob = context.object
return (ob and ob.pose)
def draw(self, context):
layout = self.layout
ob = context.object
itasc = ob.pose.ik_param
wide_ui = (context.region.width > narrowui)
row = layout.row()
row.prop(ob.pose, "ik_solver")
if itasc:
layout.prop(itasc, "mode", expand=True)
simulation = (itasc.mode == 'SIMULATION')
if simulation:
layout.label(text="Reiteration:")
layout.prop(itasc, "reiteration", expand=True)
split = layout.split()
split.active = not simulation or itasc.reiteration != 'NEVER'
col = split.column()
col.prop(itasc, "precision")
if wide_ui:
col = split.column()
col.prop(itasc, "num_iter")
if simulation:
layout.prop(itasc, "auto_step")
row = layout.row()
if itasc.auto_step:
row.prop(itasc, "min_step", text="Min")
row.prop(itasc, "max_step", text="Max")
else:
row.prop(itasc, "num_step")
layout.prop(itasc, "solver")
if simulation:
layout.prop(itasc, "feedback")
layout.prop(itasc, "max_velocity")
if itasc.solver == 'DLS':
row = layout.row()
row.prop(itasc, "dampmax", text="Damp", slider=True)
row.prop(itasc, "dampeps", text="Eps", slider=True)
# import generic panels from other files
from properties_animviz import DATA_PT_motion_paths, DATA_PT_onion_skinning
classes = [
DATA_PT_context_arm,
DATA_PT_skeleton,
DATA_PT_display,
DATA_PT_bone_groups,
DATA_PT_ghost,
DATA_PT_iksolver_itasc,
DATA_PT_motion_paths,
#DATA_PT_onion_skinning,
DATA_PT_custom_props_arm]
def register():
register = bpy.types.register
for cls in classes:
register(cls)
def unregister():
unregister = bpy.types.unregister
for cls in classes:
unregister(cls)
if __name__ == "__main__":
register()