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2012-06-03 12:06:42 +00:00
build_files Cycles / CUDA: 2012-05-29 12:28:34 +00:00
doc patch [#31594] [Documentation]: fix for example in bge.render.rst 2012-05-25 12:37:14 +00:00
extern BGE patch #28476: Character object physics type 2012-05-28 21:36:29 +00:00
intern Fix bug [#31588]: iTaSC does not handle armature scaling correctly. iTaSC solver operates in world reference, therefore armature scale is used to build the ik scene. But the scaling was not taken out when applying the pose at the end of the simulation. 2012-06-03 12:06:42 +00:00
release use fnmatch for reference globing rather then regex - regex overly complicates simple cases and wasnt being taken advantage of. 2012-06-03 11:01:18 +00:00
source Fix bug [#31588]: iTaSC does not handle armature scaling correctly. iTaSC solver operates in world reference, therefore armature scale is used to build the ik scene. But the scaling was not taken out when applying the pose at the end of the simulation. 2012-06-03 12:06:42 +00:00
CMakeLists.txt reenable sm13 for win32 cmake 2012-05-29 16:18:10 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile cmake edits 2012-05-27 10:03:13 +00:00
SConstruct Scons: 2012-05-29 12:13:45 +00:00