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bartvdbraak
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blender
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e063ea222c
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Benoit Bolsee
e063ea222c
Fix bug [
#31588
]: iTaSC does not handle armature scaling correctly. iTaSC solver operates in world reference, therefore armature scale is used to build the ik scene. But the scaling was not taken out when applying the pose at the end of the simulation.
2012-06-03 12:06:42 +00:00
build_files
Cycles / CUDA:
2012-05-29 12:28:34 +00:00
doc
patch [
#31594
] [Documentation]: fix for example in bge.render.rst
2012-05-25 12:37:14 +00:00
extern
BGE patch
#28476
: Character object physics type
2012-05-28 21:36:29 +00:00
intern
Fix bug [
#31588
]: iTaSC does not handle armature scaling correctly. iTaSC solver operates in world reference, therefore armature scale is used to build the ik scene. But the scaling was not taken out when applying the pose at the end of the simulation.
2012-06-03 12:06:42 +00:00
release
use fnmatch for reference globing rather then regex - regex overly complicates simple cases and wasnt being taken advantage of.
2012-06-03 11:01:18 +00:00
source
Fix bug [
#31588
]: iTaSC does not handle armature scaling correctly. iTaSC solver operates in world reference, therefore armature scale is used to build the ik scene. But the scaling was not taken out when applying the pose at the end of the simulation.
2012-06-03 12:06:42 +00:00
CMakeLists.txt
reenable sm13 for win32 cmake
2012-05-29 16:18:10 +00:00
COPYING
== docs ==
2010-10-13 14:44:22 +00:00
GNUmakefile
cmake edits
2012-05-27 10:03:13 +00:00
SConstruct
Scons:
2012-05-29 12:13:45 +00:00