blender/release/scripts/ui/space_time.py
Campbell Barton e0fc6d0c33 more ui api changes.
- remove functions such as operator_int(), operator_enum(), operator_string
  this mixed with keyword arguments in a way that made them hard to read.
  Instead, have operator() always return properties rather then needing an argument.

- rename prop_pointer() --> prop_object(), pointer is more a C thing.

- missed item_enumR(), rename to prop_enum()
2009-11-23 11:43:38 +00:00

170 lines
5.3 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
class TIME_HT_header(bpy.types.Header):
bl_space_type = 'TIMELINE'
def draw(self, context):
layout = self.layout
scene = context.scene
tools = context.tool_settings
screen = context.screen
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("TIME_MT_view")
sub.menu("TIME_MT_frame")
sub.menu("TIME_MT_playback")
layout.prop(scene, "use_preview_range", text="PR")
row = layout.row(align=True)
if not scene.use_preview_range:
row.prop(scene, "start_frame", text="Start")
row.prop(scene, "end_frame", text="End")
else:
row.prop(scene, "preview_range_start_frame", text="Start")
row.prop(scene, "preview_range_end_frame", text="End")
layout.prop(scene, "current_frame", text="")
layout.separator()
row = layout.row(align=True)
row.operator("screen.frame_jump", text="", icon='ICON_REW').end = False
row.operator("screen.keyframe_jump", text="", icon='ICON_PREV_KEYFRAME').next = False
if not screen.animation_playing:
row.operator("screen.animation_play", text="", icon='ICON_PLAY_REVERSE').reverse = True
row.operator("screen.animation_play", text="", icon='ICON_PLAY')
else:
sub = row.row()
sub.scale_x = 2.0
sub.operator("screen.animation_play", text="", icon='ICON_PAUSE')
row.operator("screen.keyframe_jump", text="", icon='ICON_NEXT_KEYFRAME').next = True
row.operator("screen.frame_jump", text="", icon='ICON_FF').end = True
row = layout.row(align=True)
row.prop(tools, "enable_auto_key", text="", toggle=True, icon='ICON_REC')
if screen.animation_playing and tools.enable_auto_key:
subsub = row.row()
subsub.prop(tools, "record_with_nla", toggle=True)
layout.prop(scene, "sync_audio", text="", toggle=True, icon='ICON_SPEAKER')
layout.separator()
row = layout.row(align=True)
row.prop_object(scene, "active_keying_set", scene, "keying_sets", text="")
row.operator("anim.insert_keyframe", text="", icon='ICON_KEY_HLT')
row.operator("anim.delete_keyframe", text="", icon='ICON_KEY_DEHLT')
class TIME_MT_view(bpy.types.Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.operator("anim.time_toggle")
layout.separator()
layout.prop(st, "only_selected")
class TIME_MT_frame(bpy.types.Menu):
bl_label = "Frame"
def draw(self, context):
layout = self.layout
# tools = context.tool_settings
layout.operator("marker.add", text="Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
layout.operator("marker.move", text="Grab/Move Marker")
layout.operator("marker.delete", text="Delete Marker")
layout.label(text="ToDo: Name Marker")
layout.separator()
layout.operator("time.start_frame_set")
layout.operator("time.end_frame_set")
layout.separator()
sub = layout.row()
#sub.active = tools.enable_auto_key
sub.menu("TIME_MT_autokey")
class TIME_MT_playback(bpy.types.Menu):
bl_label = "Playback"
def draw(self, context):
layout = self.layout
st = context.space_data
scene = context.scene
layout.prop(st, "play_top_left")
layout.prop(st, "play_all_3d")
layout.prop(st, "play_anim")
layout.prop(st, "play_buttons")
layout.prop(st, "play_image")
layout.prop(st, "play_sequencer")
layout.prop(st, "play_nodes")
layout.separator()
layout.prop(st, "continue_physics")
layout.separator()
layout.prop(scene, "sync_audio", icon='ICON_SPEAKER')
layout.prop(scene, "mute_audio")
layout.prop(scene, "scrub_audio")
class TIME_MT_autokey(bpy.types.Menu):
bl_label = "Auto-Keyframing Mode"
def draw(self, context):
layout = self.layout
tools = context.tool_settings
layout.active = tools.enable_auto_key
layout.prop_enum(tools, "autokey_mode", 'ADD_REPLACE_KEYS')
layout.prop_enum(tools, "autokey_mode", 'REPLACE_KEYS')
bpy.types.register(TIME_HT_header)
bpy.types.register(TIME_MT_view)
bpy.types.register(TIME_MT_frame)
bpy.types.register(TIME_MT_autokey)
bpy.types.register(TIME_MT_playback)