blender/source/Makefile
Kent Mein 227a8b7d16 I took out adding ode to the directorys to build in blender/source/Makefile
since its no longer there.  Here is the diff.

Kent

Index: Makefile
===================================================================
RCS file: /cvsroot/bf-blender/blender/source/Makefile,v
retrieving revision 1.24
diff -u -r1.24 Makefile
--- Makefile    11 Jan 2003 22:47:48 -0000      1.24
+++ Makefile    14 Jan 2003 19:06:59 -0000
@@ -39,9 +39,6 @@
 include nan_definitions.mk

 DIRS = creator blender kernel gameengine
-ifneq ($(OS),$(findstring $(OS), "darwin freebsd irix linux"))
-    DIRS += ode
-endif
2003-01-14 19:08:56 +00:00

631 lines
27 KiB
Makefile

#
# $Id$
#
# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version. The Blender
# Foundation also sells licenses for use in proprietary software under
# the Blender License. See http://www.blender.org/BL/ for information
# about this.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL/BL DUAL LICENSE BLOCK *****
#
# Top level makefile. Start looping through subdirs and link....
#
ifndef NANENV
export NANENV := $(shell env | grep NAN_)
endif
include nan_definitions.mk
DIRS = creator blender kernel gameengine
ifeq ($(OS),windows)
DIRS += icons
endif
########## buildinfo kludge ###################
CPPFLAGS += -I../Physics/common
CPPFLAGS += -I../Physics/Dummy
ifdef NAN_BUILDINFO
BUILDINFO_O = $(DIR)/$(DEBUG_DIR)buildinfo.o
BUILDINFO_C = $(SRCHOME)/creator/buildinfo.c
BUILD_DATE := $(shell date "+%Y-%m-%d")
BUILD_TIME := $(shell date "+%H:%M:%S")
endif
############# set pyplayerlib ##################
PYPLAYERLIB ?= $(PYLIB)
############# libraries ##################
# COMLIB COMmon LIBraries for all targets
# BCLIB Blender Creator LIBraries
# BPLIB Browser Plugin LIBraries
# SPLIB1 Standalone Player LIBraries (pre COMLIB)
# SPLIB Standalone Player LIBraries (post COMLIB)
# PULIB PUblisher LIBraries
# GRCLIB Gui and Render LIBraries for Creator
# GRPLIB Gui and Render LIBraries for Publisher
# LLIBS dynamic system libraries
# SADD Static OpenGL libraries
# DADD Dynamic OpenGL libraries
# NSPLUGLIB PLUGin LIBraries for ns-style api
# PLUGAPPLIB libs that form the application to be plugged in
# Note: the order is important here
GRCLIB = $(OCGDIR)/creator/$(DEBUG_DIR)libcreator.a
GRCLIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrccreator.a
GRCLIB += $(OCGDIR)/blender/misc/$(DEBUG_DIR)libmisc.a
GRCLIB += $(OCGDIR)/blender/radiosity/$(DEBUG_DIR)libradiosity.a
GRCLIB += $(NAN_DECIMATION)/lib/libdecimation.a
GRCLIB += $(NAN_BSP)/lib/$(DEBUG_DIR)libbsp.a
GRCLIB += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
GRCLIB += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
GRCLIB += $(OCGDIR)/blender/img/$(DEBUG_DIR)libimg.a
GRCLIB += $(OCGDIR)/blender/renderconverter/$(DEBUG_DIR)librenderconverter.a
GRCLIB += $(OCGDIR)/blender/render/$(DEBUG_DIR)librender.a
GRCLIB += $(OCGDIR)/blender/bpython/$(DEBUG_DIR)libbpython.a
GRCLIB += $(OCGDIR)/blender/bpython/$(DEBUG_DIR)libfrozen.a
GRPLIB = $(OCGDIR)/creator/$(DEBUG_DIR)libcreator.a
GRPLIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrcpublisher.a
GRPLIB += $(OCGDIR)/blender/misc/$(DEBUG_DIR)libmisc.a
GRPLIB += $(OCGDIR)/blender/radiosity/$(DEBUG_DIR)libradiosity.a
GRPLIB += $(NAN_DECIMATION)/lib/libdecimation.a
GRPLIB += $(NAN_BSP)/lib/$(DEBUG_DIR)libbsp.a
GRPLIB += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
GRPLIB += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
GRPLIB += $(OCGDIR)/blender/img/$(DEBUG_DIR)libimg.a
GRPLIB += $(OCGDIR)/blender/renderconverter/$(DEBUG_DIR)librenderconverter.a
GRPLIB += $(OCGDIR)/blender/render/$(DEBUG_DIR)librender.a
GRPLIB += $(OCGDIR)/blender/bpython/$(DEBUG_DIR)libbpython.a
GRPLIB += $(OCGDIR)/blender/bpython/$(DEBUG_DIR)libfrozen.a
# nlin: the reason that some libraries appear more than once below is
# to handle circular dependencies in linking among libraries... some
# linkers (e.g. under Linux) need libs to be specified multiple times
# to properly resolve circular dependencies. ugly, but it works...
# the repeat entries could probably be trimmed down.
COMLIB = $(OCGDIR)/blender/blenkernel/$(DEBUG_DIR)libblenkernel.a
COMLIB += $(OCGDIR)/blender/blenloader/$(DEBUG_DIR)libblenloader.a
COMLIB += $(OCGDIR)/blender/blenpluginapi/$(DEBUG_DIR)libblenpluginapi.a
COMLIB += $(OCGDIR)/blender/imbuf/$(DEBUG_DIR)libimbuf.a
COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
COMLIB += $(OCGDIR)/blender/avi/$(DEBUG_DIR)libavi.a
COMLIB += $(NAN_JPEG)/lib/libjpeg.a
COMLIB += $(OCGDIR)/gameengine/bloutines/$(DEBUG_DIR)libbloutines.a
COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
ifneq ($(OS),$(findstring $(OS), "irix"))
COMLIB += $(OCGDIR)/gameengine/blphys/blode/$(DEBUG_DIR)libblode.a
COMLIB += $(NAN_ODE)/lib/libode.a
endif
# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
ifneq ($(OS),$(findstring $(OS), "irix"))
COMLIB += $(OCGDIR)/gameengine/blphys/blode/$(DEBUG_DIR)libblode.a
endif
# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
COMLIB += $(OCGDIR)/gameengine/logic/$(DEBUG_DIR)liblogic.a
COMLIB += $(OCGDIR)/gameengine/rasterizer/$(DEBUG_DIR)librasterizer.a
COMLIB += $(OCGDIR)/gameengine/OpenGLrasterizer/$(DEBUG_DIR)libOpenGLrasterizer.a
COMLIB += $(OCGDIR)/gameengine/expression/$(DEBUG_DIR)libexpression.a
COMLIB += $(OCGDIR)/gameengine/scenegraph/$(DEBUG_DIR)libscenegraph.a
# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libfuzzics.a
# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libsolid.a
COMLIB += $(NAN_MOTO)/lib/libmoto.a
COMLIB += $(NAN_SND_LIBS)
COMLIB += $(OCGDIR)/kernel/gen_system/$(DEBUG_DIR)libgen_system.a
COMLIB += $(OCGDIR)/kernel/gen_messaging/$(DEBUG_DIR)libgen_messaging.a
COMLIB += $(OCGDIR)/gameengine/ketsji/KXNetwork/$(DEBUG_DIR)libKXNetwork.a
COMLIB += $(OCGDIR)/gameengine/Network/$(DEBUG_DIR)libNetwork.a
COMLIB += $(OCGDIR)/gameengine/Network/LoopBackNetwork/$(DEBUG_DIR)libLoopBackNetwork.a
COMLIB += $(NAN_GUARDEDALLOC)/lib/libguardedalloc.a
COMLIB += $(NAN_BMFONT)/lib/$(DEBUG_DIR)libbmfont.a
COMLIB += $(NAN_PNG)/lib/libpng.a
BCLIB = $(NAN_IKSOLVER)/lib/libiksolver.a
BCLIB += $(NAN_MOTO)/lib/libmoto.a
BCLIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
BCLIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a
BCLIB += $(OCGDIR)/blender/writestreamglueSTUB/$(DEBUG_DIR)libwritestreamglueSTUB.a
BCLIB += $(OCGDIR)/blender/inflate/$(DEBUG_DIR)libinflate.a
BCLIB += $(OCGDIR)/blender/verify/$(DEBUG_DIR)libverify.a
BCLIB += $(OCGDIR)/blender/decryptSTUB/$(DEBUG_DIR)libdecryptSTUB.a
BCLIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrccreator.a
PULIB = $(NAN_IKSOLVER)/lib/libiksolver.a
PULIB += $(NAN_MOTO)/lib/libmoto.a
PULIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
PULIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a
PULIB += $(OCGDIR)/blender/writestreamglue/$(DEBUG_DIR)libwritestreamglue.a
# toggle 2 writestreamglue libs for the Uber-Publisher :)
#PULIB += $(OCGDIR)/blender/writestreamglueSTUB/$(DEBUG_DIR)libwritestreamglueSTUB.a
PULIB += $(OCGDIR)/blender/inflate/$(DEBUG_DIR)libinflate.a
PULIB += $(OCGDIR)/blender/deflate/$(DEBUG_DIR)libdeflate.a
PULIB += $(OCGDIR)/blender/encrypt/$(DEBUG_DIR)libencrypt.a
PULIB += $(OCGDIR)/blender/decrypt/$(DEBUG_DIR)libdecrypt.a
PULIB += $(OCGDIR)/blender/sign/$(DEBUG_DIR)libsign.a
PULIB += $(OCGDIR)/blender/verify/$(DEBUG_DIR)libverify.a
PULIB += $(OCGDIR)/blender/writeblenfile/$(DEBUG_DIR)libwriteblenfile.a
PULIB += $(OCGDIR)/blender/writestreamglue/$(DEBUG_DIR)libwritestreamglue.a
# toggle 2 writestreamglue libs for the Uber-Publisher :)
#PULIB += $(OCGDIR)/blender/writestreamglueSTUB/$(DEBUG_DIR)libwritestreamglueSTUB.a
PULIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a # KEY_dependkludge fix.. Remove me
PULIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrcpublisher.a
SPLIB1 = $(OCGDIR)/gameengine/GamePlayer/ghost/$(DEBUG_DIR)libghost.a
SPLIB1 += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
SPLIB1 += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
SPLIB1 += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
SPLIB = $(OCGDIR)/blender/makesdna/$(DEBUG_DIR)DNA.o
SPLIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
SPLIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a
# this is used for the plugin. It uses some things from libz.a,
# but somehow it consistently fails to resolve these symbols... or
# can I just not check them? nm claims they aren't...
SPLIB += $(OCGDIR)/blender/inflate/$(DEBUG_DIR)libinflate.a
SPLIB += $(OCGDIR)/blender/decrypt/$(DEBUG_DIR)libdecrypt.a
SPLIB += $(OCGDIR)/blender/writestreamglueSTUB/$(DEBUG_DIR)libwritestreamglueSTUB.a
SPLIB += $(OCGDIR)/blender/verify/$(DEBUG_DIR)libverify.a
SPLIB += $(OCGDIR)/blender/blenkernel/blenkernel_blc/$(DEBUG_DIR)libblenkernel_blc.a
BCLIB += $(NAN_BLENKEY)/lib/libblenkey.a
PULIB += $(NAN_BLENKEY)/lib/libblenkey.a
SPLIB += $(NAN_BLENKEY)/lib/libblenkey.a
ifeq ($(OS),windows)
BCLIB += $(NAN_OPENSSL)/lib/libeay32.lib
PULIB += $(NAN_OPENSSL)/lib/libeay32.lib
SPLIB += $(NAN_OPENSSL)/lib/libeay32.lib
else
BCLIB += $(NAN_OPENSSL)/lib/libcrypto.a
PULIB += $(NAN_OPENSSL)/lib/libcrypto.a
SPLIB += $(NAN_OPENSSL)/lib/libcrypto.a
endif
# These three need to be explicitly mentioned on the cl, because
# if they are offered as a lib, they are optimized away. (nzc)
NSPLUGLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)UnixShell.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)stubs.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)winstubs.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)Blender3DPlugin_native_implementation.o
# Here you can configure what sort of test to make for the plugin.
# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_stub.a
# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_colorcycle.a
# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_gears.a
PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_threaded_gears.a
# XPCOM is done only for Linux for now
ifeq ($(OS),$(findstring $(OS), "linux"))
ifeq ($(CPU),i386)
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)XPH_xpcom_hooks.o
endif
endif
PLUGAPPLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)libplugin_ketsji_hooks.a
ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_X11_windowing.o
PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/unix/$(DEBUG_DIR)libunix.a
endif
ifeq ($(OS),$(findstring $(OS), "windows"))
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_MSWindows_windowing.o
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)npB3DPlg.res
PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/windows/$(DEBUG_DIR)libwindows.a
endif
PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
ifeq ($(OS),$(findstring $(OS), "linux"))
ifeq ($(CPU),i386)
PLUGAPPLIB_XPLINK = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)_Blender3DPlugin_implementation_.o
endif
endif
# A bit silly... but needed to resolve symbols.
PLUGREMLIB = $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
ifeq ($(OS),windows)
PLUGREMLIB += $(NAN_OPENSSL)/lib/libeay32.lib
else
PLUGREMLIB += $(NAN_OPENSSL)/lib/libcrypto.a
endif
######################## OS dependencies (alphabetic!) ################
include nan_link.mk
ifeq ($(OS),beos)
BINTARGETS = blendercreator
endif
ifeq ($(OS),darwin)
PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
# Next line would enable MxTextTools (for VRML2 import) but results in a link error
# PYLIB += $(NAN_MXTEXTTOOLS)
BINTARGETS = blendercreator.app
BINTARGETS += blenderpublisher.app
BINTARGETS += blenderplayer.app
endif
ifeq ($(OS),freebsd)
ifeq ($(OS_VERSION),$(findstring $(OS_VERSION), "3.4 4.0"))
BINTARGETS = blendercreator blenderstatic
else
BINTARGETS = blendercreator
BINTARGETS += blenderpublisher
BINTARGETS += blenderplayer
BINTARGETS += plugin
endif
PYLIB = /usr/local/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
PYLIB += $(NAN_MXTEXTTOOLS)
endif
ifeq ($(OS),irix)
BINTARGETS = blendercreator
BINTARGETS += blenderpublisher
BINTARGETS += blenderplayer
BINTARGETS += plugin
PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
PYLIB += $(NAN_MXTEXTTOOLS)
endif
ifeq ($(OS),linux)
ifeq ($(CPU),alpha)
BINTARGETS = blendercreator
BINTARGETS += blenderpublisher
BINTARGETS += blenderplayer
endif
ifeq ($(CPU),i386)
BINTARGETS = plugin
# BINTARGETS += ptest
BINTARGETS += xplink
BINTARGETS += blendercreator
BINTARGETS += blenderpublisher
BINTARGETS += blenderplayer
BINTARGETS += blenderstatic
endif
ifeq ($(CPU),powerpc)
BINTARGETS = blendercreator blenderstatic
BINTARGETS += blenderpublisher
endif
PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
PYLIB += $(NAN_MXTEXTTOOLS)
endif
ifeq ($(OS),openbsd)
BINTARGETS = blenderstatic
PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
endif
ifeq ($(OS),solaris)
BINTARGETS = blendercreator
BINTARGETS += blenderpublisher
BINTARGETS += blenderplayer
ifeq ($(CPU),sparc)
BINTARGETS += plugin
endif
PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
PYLIB += $(NAN_MXTEXTTOOLS)
PYLIB += $(NAN_ZLIB)/lib/libz.a
BCLIB += $(NAN_ZLIB)/lib/libz.a
PULIB += $(NAN_ZLIB)/lib/libz.a
SPLIB += $(NAN_ZLIB)/lib/libz.a
endif
# OpenAL libs are already compiled as shared code! Check FMod if we switch to that. (nzc)
ifeq ($(OS),$(findstring $(OS), "freebsd linux windows"))
ifeq ($(CPU),i386)
ifeq ($(OS),freebsd)
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
else
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
# NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a
# NAN_SND_LIBS += $(NAN_FMOD)/lib/libfmod.a
# NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
endif
else
ifeq ($(OS),windows)
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
# NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
# NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a
NAN_SND_LIBS += $(NAN_FMOD)/lib/fmodvc.lib
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
else
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
endif
endif
else
ifeq ($(OS),darwin)
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a
NAN_SND_LIBS += $(NAN_FMOD)/lib/libfmod.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
else
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
endif
endif
ifeq ($(OS),windows)
PYLIB = $(NAN_PYTHON)/lib/python22.lib
PYPLAYERLIB = $(NAN_PYTHON)/static/*.obj
PYPLAYERLIB = $(PYLIB)
# Might need to change this to $(NAN_MOZILLA_LIB)/nspr4.lib
NSPLUGLIB += $(NAN_NSPR)/lib/nspr4.lib
BINTARGETS = blendercreator
BINTARGETS += blenderpublisher
BINTARGETS += blenderplayer
BINTARGETS += blenderdynplayer
BINTARGETS += plugin
BCLIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)wincreator.res
BCLIB += $(NAN_ZLIB)/lib/libz.a
PULIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winpublisher.res
PULIB += $(NAN_ZLIB)/lib/libz.a
SPLIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winplayer.res
SPLIB += $(NAN_ZLIB)/lib/libz.a
ifdef NAN_PLAYERSTATIC
PYPLAYERLIB = $(NAN_PYTHON)/static/python20.lib
BINTARGETS = blenderplayer
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
PYINCLUDEOK := $(shell diff -qbB gameengine/Ketsji/KX_Python.h gameengine/Ketsji/KX_Python_static.h)
ifneq (x$(PYINCLUDEOK),x)
DUMMY := $(shell cat gameengine/Ketsji/KX_Python_static.h > gameengine/Ketsji/KX_Python.h)
endif
else
PYINCLUDEOK := $(shell diff -qbB gameengine/Ketsji/KX_Python.h gameengine/Ketsji/KX_Python_dynamic.h)
ifneq (x$(PYINCLUDEOK),x)
DUMMY := $(shell cat gameengine/Ketsji/KX_Python_dynamic.h > gameengine/Ketsji/KX_Python.h)
endif
endif
endif
# prepare for NAN_BUILDINFO compile at the *sigh* link rules below
ifdef NAN_BUILDINFO
CSRCS =
ALLTARGETS =
include nan_compile.mk
endif
################## target rules ########################
all debug ::
@echo "****> Make $@ by $(ID)@$(HOST) at $(MAKE_START) on $(CONFIG_GUESS)"
ifdef NANENV
@for n in $(NANENV); do \
echo " $$n"; \
done
endif
DIR = $(OCGDIR)
SOURCEDIR = source
include nan_subdirs.mk
################## target rules ########################
all:: link
debug debuglink::
@$(MAKE) link DEBUG_DIR="debug/" NANENV=$(NANENV)
clean:: linkclean debuglinkclean
link: $(BINTARGETS)
@echo "****> Build $(MAKE_START) - `date '+%H:%M:%S %d-%b-%Y'`"
ifdef NANENV
@for n in $(NANENV); do \
echo " $$n"; \
done
endif
linkclean:
@$(RM) $(DIR)/blendercreator* \
$(DIR)/blenderstatic* \
$(DIR)/blenderpublisher* \
$(DIR)/blenderplayer*
debuglinkclean:
@$(RM) $(DIR)/debug/blendercreator* \
$(DIR)/debug/blenderstatic* \
$(DIR)/debug/blenderpublisher* \
$(DIR)/debug/blenderplayer*
# Shortcut for Tinderbox release builds. Mortals don't use this.
release:
@$(MAKE) -C ../release/ all || exit 1;
############### Linker rules ###############
blendercreator: $(DIR)/$(DEBUG_DIR)blendercreator$(EXT)
blenderstatic: $(DIR)/$(DEBUG_DIR)blenderstatic
blenderpublisher: $(DIR)/$(DEBUG_DIR)blenderpublisher$(EXT)
blenderplayer: $(DIR)/$(DEBUG_DIR)blenderplayer$(EXT)
blenderdynplayer: $(DIR)/$(DEBUG_DIR)blenderdynplayer$(EXT)
blenderplayer.app: blenderplayer
@$(MAKE) -C darwin/ APPLICATION=blenderplayer
blenderpublisher.app: blenderpublisher
@$(MAKE) -C darwin/ APPLICATION=blenderpublisher
blendercreator.app: blendercreator
@$(MAKE) -C darwin/ APPLICATION=blendercreator
# XPCOM connector only for linux so far...
ifeq ($(OS),linux)
xplink: $(DIR)/$(DEBUG_DIR)Blender3DPlugin$(SOEXT)
endif
# Moz/NS plugin:
ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
plugin: $(DIR)/$(DEBUG_DIR)npBlender3DPlugin$(SOEXT)
ptest: $(DIR)/$(DEBUG_DIR)npTestPlugin$(SOEXT)
endif
# Windows needs a 8.3 name... Why? Dunno...
ifeq ($(OS),windows)
plugin: $(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT)
endif
$(DIR)/$(DEBUG_DIR)blendercreator$(EXT): $(OBJS) $(GRCLIB) $(COMLIB) $(BCLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(LDFLAGS) -o $@ $(BUILDINFO_O) $(OBJS) $(GRCLIB) $(COMLIB) $(BCLIB) $(PYLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
$(DIR)/$(DEBUG_DIR)blenderstatic: $(OBJS) $(GRCLIB) $(COMLIB) $(BCLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"static"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(LDFLAGS) -o $@ $(BUILDINFO_O) $(OBJS) $(GRCLIB) $(COMLIB) $(BCLIB) $(PYLIB) $(LLIBS) $(SADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
$(DIR)/$(DEBUG_DIR)blenderpublisher$(EXT): $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(LDFLAGS) -o $@ $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB) $(PYLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
$(DIR)/$(DEBUG_DIR)blenderplayer$(EXT): $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(LDFLAGS) -o $@ $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(PYPLAYERLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
$(DIR)/$(DEBUG_DIR)blenderdynplayer$(EXT): $(OBJS) $(COMLIB) $(SPLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(LDFLAGS) -o $@ $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(PYLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
ifeq ($(OS),linux)
$(DIR)/$(DEBUG_DIR)Blender3DPlugin$(SOEXT): $(PLUGAPPLIB_XPLINK)
@echo "****> Link $(DIR)/$(DEBUG_DIR)Blender3DPlugin.so"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(DYNLDFLAGS) -o $@ $(PLUGAPPLIB_XPLINK) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
endif
# Windows build needs a def file? Why? For exposing functions from the
# dll to the outside world. However, this is alsi done internally..
DEFFILE = ./gameengine/GamePlayer/netscape/src/npB3DPlg.def
# Windows needs a specific name format for dll.s so we give it one.
ifeq ($(OS),windows)
$(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
@echo "****> Link $(DIR)/$(DEBUG_DIR)npBl3DPlg.$(SOEXT)"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
# $(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PYLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PYLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS) /def:$(DEFFILE)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
endif
ifeq ($(OS),$(findstring $(OS), "linux freebsd irix solaris"))
$(DIR)/$(DEBUG_DIR)npBlender3DPlugin$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
@echo "****> Link $(DIR)/$(DEBUG_DIR)Blender3DPlugin.so"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PYLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
$(DIR)/$(DEBUG_DIR)npTestPlugin$(SOEXT): $(NSPLUGLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGTESTLIB) $(LLIBS) $(DADD) $(LOPTS)
ifdef NAN_BUILDINFO
/bin/rm $(BUILDINFO_O)
endif
endif