55150edc92
Support for jpeg2000 and writing DCI Cinema standard files. Notes * 12 and 16bit channel depths are converted from/to blenders float buffer. * Grayscale/RGB with alpha supported. * Theres an option to save color channels as YCC rather then RGB. * Quality 100 saves lossless * The UI is a bit weired because of the DCI standards need to be given to the encoder.
885 lines
26 KiB
C
885 lines
26 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <string.h>
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/* for setuid / getuid */
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#ifdef __sgi
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#include <sys/types.h>
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#include <unistd.h>
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#endif
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/* This little block needed for linking to Blender... */
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#include "MEM_guardedalloc.h"
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#ifdef WIN32
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#include "BLI_winstuff.h"
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#endif
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#include "GEN_messaging.h"
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#include "DNA_ID.h"
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#include "DNA_scene_types.h"
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#include "BLI_blenlib.h"
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#include "blendef.h" /* for MAXFRAME */
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#include "BKE_utildefines.h"
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#include "BKE_blender.h"
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#include "BKE_font.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_packedFile.h"
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#include "BKE_scene.h"
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#include "BKE_node.h"
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#include "BIF_gl.h"
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#include "BIF_graphics.h"
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#include "BIF_mainqueue.h"
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#include "BIF_graphics.h"
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#include "BIF_editsound.h"
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#include "BIF_usiblender.h"
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#include "BIF_drawscene.h" /* set_scene() */
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#include "BIF_screen.h" /* waitcursor and more */
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#include "BIF_usiblender.h"
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#include "BIF_toolbox.h"
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#include "BLO_writefile.h"
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#include "BLO_readfile.h"
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#include "IMB_imbuf.h" // for quicktime_init
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#ifndef DISABLE_PYTHON
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#include "BPY_extern.h"
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#endif
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#include "RE_pipeline.h"
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#include "GPU_draw.h"
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#include "GPU_extensions.h"
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#include "playanim_ext.h"
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#include "mydevice.h"
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#include "nla.h"
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#include "datatoc.h"
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/* for passing information between creator and gameengine */
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#include "SYS_System.h"
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#include <signal.h>
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#ifdef __FreeBSD__
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# include <sys/types.h>
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# include <floatingpoint.h>
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# include <sys/rtprio.h>
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#endif
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#ifdef WITH_BINRELOC
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#include "binreloc.h"
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#endif
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// from buildinfo.c
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#ifdef BUILD_DATE
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extern char * build_date;
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extern char * build_time;
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extern char * build_platform;
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extern char * build_type;
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#endif
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/* Local Function prototypes */
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static void print_help(void);
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static void print_version(void);
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/* defined in ghostwinlay and winlay, we can't include carbon here, conflict with DNA */
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#ifdef __APPLE__
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extern int checkAppleVideoCard(void);
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extern void getMacAvailableBounds(short *top, short *left, short *bottom, short *right);
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extern void winlay_get_screensize(int *width_r, int *height_r);
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extern void winlay_process_events(int wait_for_event);
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#endif
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/* for the callbacks: */
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extern int pluginapi_force_ref(void); /* from blenpluginapi:pluginapi.c */
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char bprogname[FILE_MAXDIR+FILE_MAXFILE]; /* from blenpluginapi:pluginapi.c */
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char btempdir[FILE_MAXDIR+FILE_MAXFILE];
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/* Initialise callbacks for the modules that need them */
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static void setCallbacks(void);
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#if defined(__sgi) || defined(__alpha__)
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static void fpe_handler(int sig)
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{
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// printf("SIGFPE trapped\n");
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}
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#endif
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/* handling ctrl-c event in console */
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static void blender_esc(int sig)
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{
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static int count = 0;
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G.afbreek = 1; /* forces render loop to read queue, not sure if its needed */
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if (sig == 2) {
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if (count) {
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printf("\nBlender killed\n");
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exit(2);
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}
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printf("\nSent an internal break event. Press ^C again to kill Blender\n");
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count++;
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}
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}
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static void print_version(void)
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{
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#ifdef BUILD_DATE
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printf ("Blender %d.%02d (sub %d) Build\n", G.version/100, G.version%100, BLENDER_SUBVERSION);
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printf ("\tbuild date: %s\n", build_date);
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printf ("\tbuild time: %s\n", build_time);
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printf ("\tbuild revision: %s\n", build_rev);
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printf ("\tbuild platform: %s\n", build_platform);
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printf ("\tbuild type: %s\n", build_type);
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#else
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printf ("Blender %d.%02d (sub %d) Build\n", G.version/100, G.version%100, BLENDER_SUBVERSION);
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#endif
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}
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static void print_help(void)
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{
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printf ("Blender %d.%02d (sub %d) Build\n", G.version/100, G.version%100, BLENDER_SUBVERSION);
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printf ("Usage: blender [args ...] [file] [args ...]\n");
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printf ("\nRender options:\n");
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printf (" -b <file>\tRender <file> in background (doesn't load the user defaults .B.blend file)\n");
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printf (" -a render frames from start to end (inclusive), only works when used after -b\n");
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printf (" -S <name>\tSet scene <name>\n");
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printf (" -f <frame>\tRender frame <frame> and save it\n");
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printf (" -s <frame>\tSet start to frame <frame> (use before the -a argument)\n");
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printf (" -e <frame>\tSet end to frame <frame> (use before the -a argument)\n");
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printf (" -o <path>\tSet the render path and file name.\n");
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printf (" Use // at the start of the path to\n");
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printf (" render relative to the blend file.\n");
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printf (" The # characters are replaced by the frame number, and used to define zero padding.\n");
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printf (" ani_##_test.png becomes ani_01_test.png\n");
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printf (" test-######.png becomes test-000001.png\n");
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printf (" When the filename has no #, The suffix #### is added to the filename\n");
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printf (" The frame number will be added at the end of the filename.\n");
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printf (" eg: blender -b foobar.blend -o //render_ -F PNG -x 1 -a\n");
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printf ("\nFormat options:\n");
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printf (" -F <format>\tSet the render format, Valid options are...\n");
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printf (" \tTGA IRIS HAMX JPEG MOVIE IRIZ RAWTGA\n");
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printf (" \tAVIRAW AVIJPEG PNG BMP FRAMESERVER\n");
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printf (" (formats that can be compiled into blender, not available on all systems)\n");
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printf (" \tHDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS\n");
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printf (" -x <bool>\tSet option to add the file extension to the end of the file.\n");
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printf (" -t <threads>\tUse amount of <threads> for rendering (background mode only).\n");
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printf (" [1-8], 0 for systems processor count.\n");
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printf ("\nAnimation playback options:\n");
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printf (" -a <options> <file(s)>\tPlayback <file(s)>, only operates this way when -b is not used.\n");
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printf (" -p <sx> <sy>\tOpen with lower left corner at <sx>, <sy>\n");
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printf (" -m\t\tRead from disk (Don't buffer)\n");
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printf (" -f <fps> <fps-base>\t\tSpecify FPS to start with\n");
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printf (" -j <frame>\tSet frame step to <frame>\n");
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printf ("\nWindow options:\n");
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printf (" -w\t\tForce opening with borders (default)\n");
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printf (" -W\t\tForce opening without borders\n");
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printf (" -p <sx> <sy> <w> <h>\tOpen with lower left corner at <sx>, <sy>\n");
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printf (" \tand width and height <w>, <h>\n");
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printf ("\nGame Engine specific options:\n");
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printf (" -g fixedtime\t\tRun on 50 hertz without dropping frames\n");
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printf (" -g vertexarrays\tUse Vertex Arrays for rendering (usually faster)\n");
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printf (" -g noaudio\t\tNo audio in Game Engine\n");
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printf (" -g nomipmap\t\tNo Texture Mipmapping\n");
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printf (" -g linearmipmap\tLinear Texture Mipmapping instead of Nearest (default)\n");
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printf ("\nMisc options:\n");
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printf (" -d\t\tTurn debugging on\n");
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printf (" -noaudio\tDisable audio on systems that support audio\n");
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printf (" -nojoystick\tDisable joystick support\n");
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printf (" -noglsl\tDisable GLSL shading\n");
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printf (" -h\t\tPrint this help text\n");
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printf (" -y\t\tDisable automatic python script execution (scriptlinks, pydrivers, pyconstraints, pynodes)\n");
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printf (" -P <filename>\tRun the given Python script (filename or Blender Text)\n");
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#ifdef WIN32
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printf (" -R\t\tRegister .blend extension\n");
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#endif
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printf (" -v\t\tPrint Blender version and exit\n");
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printf (" --\t\tEnds option processing. Following arguments are \n");
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printf (" \t\t passed unchanged. Access via Python's sys.argv\n");
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printf ("\nEnvironment Variables:\n");
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printf (" $HOME\t\t\tStore files such as .blender/ .B.blend .Bfs .Blog here.\n");
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#ifdef WIN32
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printf (" $TEMP\t\tStore temporary files here.\n");
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#else
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printf (" $TMP or $TMPDIR\tStore temporary files here.\n");
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printf (" $BF_TIFF_LIB\t\tUse an alternative libtiff.so for loading tiff image files.\n");
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#endif
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#ifndef DISABLE_SDL
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printf (" $SDL_AUDIODRIVER\tLibSDL audio driver - alsa, esd, alsa, dma.\n");
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#endif
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printf (" $IMAGEEDITOR\t\tImage editor executable, launch with the IKey from the file selector.\n");
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printf (" $WINEDITOR\t\tText editor executable, launch with the EKey from the file selector.\n");
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printf (" $PYTHONHOME\t\tPath to the python directory, eg. /usr/lib/python.\n");
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printf ("\nNote: Arguments must be separated by white space. eg:\n");
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printf (" \"blender -ba test.blend\"\n");
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printf (" ...will ignore the 'a'\n");
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printf (" \"blender -b test.blend -f8\"\n");
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printf (" ...will ignore 8 because there is no space between the -f and the frame value\n");
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printf ("Note: Arguments are executed in the order they are given. eg:\n");
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printf (" \"blender -b test.blend -f 1 -o /tmp\"\n");
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printf (" ...may not render to /tmp because '-f 1' renders before the output path is set\n");
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printf (" \"blender -b -o /tmp test.blend -f 1\"\n");
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printf (" ...may not render to /tmp because loading the blend file overwrites the output path that was set\n");
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printf (" \"blender -b test.blend -o /tmp -f 1\" works as expected.\n\n");
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}
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double PIL_check_seconds_timer(void);
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extern void winlay_get_screensize(int *width_r, int *height_r);
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static void main_init_screen( void )
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{
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setscreen(G.curscreen);
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if(G.main->scene.first==0) {
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set_scene( add_scene("1") );
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}
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}
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int main(int argc, char **argv)
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{
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int a, i, stax, stay, sizx, sizy, scr_init = 0;
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SYS_SystemHandle syshandle;
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#if defined(WIN32) || defined (__linux__)
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int audio = 1;
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#else
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int audio = 0;
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#endif
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#ifdef WITH_BINRELOC
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br_init( NULL );
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#endif
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setCallbacks();
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#ifdef __APPLE__
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/* patch to ignore argument finder gives us (pid?) */
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if (argc==2 && strncmp(argv[1], "-psn_", 5)==0) {
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extern int GHOST_HACK_getFirstFile(char buf[]);
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static char firstfilebuf[512];
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int scr_x,scr_y;
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argc= 1;
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/* first let us check if we are hardware accelerated and with VRAM > 16 Mo */
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if (checkAppleVideoCard()) {
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short top, left, bottom, right;
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winlay_get_screensize(&scr_x, &scr_y);
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getMacAvailableBounds(&top, &left, &bottom, &right);
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setprefsize(left +10,scr_y - bottom +10,right-left -20,bottom - 64, 0);
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} else {
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winlay_get_screensize(&scr_x, &scr_y);
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/* 40 + 684 + (headers) 22 + 22 = 768, the powerbook screen height */
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setprefsize(120, 40, 850, 684, 0);
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}
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winlay_process_events(0);
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if (GHOST_HACK_getFirstFile(firstfilebuf)) {
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argc= 2;
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argv[1]= firstfilebuf;
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}
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}
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#endif
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#ifdef __FreeBSD__
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fpsetmask(0);
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#endif
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#ifdef __linux__
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#ifdef __alpha__
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signal (SIGFPE, fpe_handler);
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#endif
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#endif
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#if defined(__sgi)
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signal (SIGFPE, fpe_handler);
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#endif
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// copy path to executable in bprogname. playanim and creting runtimes
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// need this.
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BLI_where_am_i(bprogname, argv[0]);
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/* Hack - force inclusion of the plugin api functions,
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* see blenpluginapi:pluginapi.c
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*/
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pluginapi_force_ref();
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init_nodesystem();
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initglobals(); /* blender.c */
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syshandle = SYS_GetSystem();
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GEN_init_messaging_system();
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/* first test for background */
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G.f |= G_DOSCRIPTLINKS; /* script links enabled by default */
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for(a=1; a<argc; a++) {
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/* Handle unix and windows style help requests */
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if ((!strcmp(argv[a], "--help")) || (!strcmp(argv[a], "/?"))){
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print_help();
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exit(0);
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}
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/* end argument processing after -- */
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if (!strcmp( argv[a], "--")){
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a = argc;
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break;
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}
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/* Handle long version request */
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if (!strcmp(argv[a], "--version")){
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print_version();
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exit(0);
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}
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/* Handle -* switches */
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else if(argv[a][0] == '-') {
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switch(argv[a][1]) {
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case 'a': /* -b was not given, play an animation */
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/* exception here, see below, it probably needs happens after qt init? */
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libtiff_init();
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playanim(argc-1, argv+1);
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exit(0);
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break;
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case 'b':
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case 'B':
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G.background = 1;
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a= argc;
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break;
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case 'y':
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G.f &= ~G_DOSCRIPTLINKS;
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break;
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case 'Y':
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printf ("-y was used to disable script links because,\n");
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printf ("\t-p being taken, Ton was of the opinion that Y\n");
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printf ("\tlooked like a split (disabled) snake, and also\n");
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printf ("\twas similar to a python's tongue (unproven).\n\n");
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printf ("\tZr agreed because it gave him a reason to add a\n");
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printf ("\tcompletely useless text into Blender.\n\n");
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printf ("\tADDENDUM! Ton, in defense, found this picture of\n");
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printf ("\tan Australian python, exhibiting her (his/its) forked\n");
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printf ("\tY tongue. It could be part of an H Zr retorted!\n\n");
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printf ("\thttp://www.users.bigpond.com/snake.man/\n");
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exit(252);
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case 'h':
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print_help();
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exit(0);
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case 'v':
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print_version();
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exit(0);
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default:
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break;
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}
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}
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}
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#ifdef __sgi
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setuid(getuid()); /* end superuser */
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#endif
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/* for all platforms, even windos has it! */
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if(G.background) signal(SIGINT, blender_esc); /* ctrl c out bg render */
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/* background render uses this font too */
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BKE_font_register_builtin(datatoc_Bfont, datatoc_Bfont_size);
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init_def_material();
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if(G.background==0) {
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winlay_get_screensize(&sizx, &sizy);
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stax=0;
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stay=0;
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for(a=1; a<argc; a++) {
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if(argv[a][0] == '-') {
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switch(argv[a][1]) {
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case 'p': /* prefsize */
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if (argc-a < 5) {
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printf ("-p requires four arguments\n");
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exit(1);
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}
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a++;
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stax= atoi(argv[a]);
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a++;
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stay= atoi(argv[a]);
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a++;
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sizx= atoi(argv[a]);
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a++;
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sizy= atoi(argv[a]);
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G.windowstate = G_WINDOWSTATE_BORDER;
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break;
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case 'd':
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G.f |= G_DEBUG; /* std output printf's */
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printf ("Blender %d.%02d (sub %d) Build\n", G.version/100, G.version%100, BLENDER_SUBVERSION);
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MEM_set_memory_debug();
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#ifdef NAN_BUILDINFO
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printf("Build: %s %s %s %s\n", build_date, build_time, build_platform, build_type);
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#endif // NAN_BUILDINFO
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|
for (i = 0; i < argc; i++) {
|
|
printf("argv[%d] = %s\n", i, argv[i]);
|
|
}
|
|
break;
|
|
|
|
case 'w':
|
|
G.windowstate = G_WINDOWSTATE_BORDER;
|
|
break;
|
|
case 'W':
|
|
/* XXX, fixme mein, borderless on OSX */
|
|
G.windowstate = G_WINDOWSTATE_FULLSCREEN;
|
|
break;
|
|
case 'R':
|
|
/* Registering filetypes only makes sense on windows... */
|
|
#ifdef WIN32
|
|
RegisterBlendExtension(argv[0]);
|
|
#endif
|
|
break;
|
|
case 'n':
|
|
case 'N':
|
|
if (BLI_strcasecmp(argv[a], "-noaudio") == 0|| BLI_strcasecmp(argv[a], "-nosound") == 0) {
|
|
/**
|
|
notify the gameengine that no audio is wanted, even if the user didn't give
|
|
the flag -g noaudio.
|
|
*/
|
|
|
|
SYS_WriteCommandLineInt(syshandle,"noaudio",1);
|
|
audio = 0;
|
|
if (G.f & G_DEBUG) printf("setting audio to: %d\n", audio);
|
|
}
|
|
if (BLI_strcasecmp(argv[a], "-nojoystick") == 0) {
|
|
/**
|
|
don't initialize joysticks if user doesn't want to use joysticks
|
|
failed joystick initialization delays over 5 seconds, before game engine start
|
|
*/
|
|
SYS_WriteCommandLineInt(syshandle,"nojoystick",1);
|
|
if (G.f & G_DEBUG) printf("disabling nojoystick\n");
|
|
}
|
|
if (BLI_strcasecmp(argv[a], "-noglsl") == 0)
|
|
GPU_extensions_disable();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( (G.windowstate == G_WINDOWSTATE_BORDER) || (G.windowstate == G_WINDOWSTATE_FULLSCREEN))
|
|
setprefsize(stax, stay, sizx, sizy, 0);
|
|
#ifndef DISABLE_PYTHON
|
|
BPY_start_python(argc, argv);
|
|
#endif
|
|
/**
|
|
* NOTE: sound_init_audio() *must be* after start_python,
|
|
* at least on FreeBSD.
|
|
* added note (ton): i removed it altogether
|
|
*/
|
|
|
|
BIF_init(); /* loads .B.blend */
|
|
|
|
BLI_where_is_temp( btempdir, 1 ); /* call after loading the .B.blend so we can read U.tempdir */
|
|
|
|
#ifndef DISABLE_SDL
|
|
#ifdef __linux__
|
|
/* On linux the default SDL driver dma often would not play
|
|
* use alsa if none is set */
|
|
if ( getenv("SDL_AUDIODRIVER") == NULL) {
|
|
setenv("SDL_AUDIODRIVER", "alsa", 1);
|
|
}
|
|
#endif
|
|
#endif
|
|
}
|
|
else {
|
|
#ifndef DISABLE_PYTHON
|
|
BPY_start_python(argc, argv);
|
|
#endif
|
|
BLI_where_is_temp( btempdir, 0 ); /* call after loading the .B.blend so we can read U.tempdir */
|
|
|
|
// (ton) Commented out. I have no idea whats thisfor... will mail around!
|
|
// SYS_WriteCommandLineInt(syshandle,"noaudio",1);
|
|
// audio = 0;
|
|
// sound_init_audio();
|
|
// if (G.f & G_DEBUG) printf("setting audio to: %d\n", audio);
|
|
}
|
|
#ifndef DISABLE_PYTHON
|
|
/**
|
|
* NOTE: the U.pythondir string is NULL until BIF_init() is executed,
|
|
* so we provide the BPY_ function below to append the user defined
|
|
* pythondir to Python's sys.path at this point. Simply putting
|
|
* BIF_init() before BPY_start_python() crashes Blender at startup.
|
|
* Update: now this function also inits the bpymenus, which also depend
|
|
* on U.pythondir.
|
|
*/
|
|
BPY_post_start_python();
|
|
#endif
|
|
|
|
#ifdef WITH_QUICKTIME
|
|
|
|
quicktime_init();
|
|
|
|
#endif /* WITH_QUICKTIME */
|
|
|
|
/* dynamically load libtiff, if available */
|
|
libtiff_init();
|
|
if (!G.have_libtiff && (G.f & G_DEBUG)) {
|
|
printf("Unable to load: libtiff.\n");
|
|
printf("Try setting the BF_TIFF_LIB environment variable if you want this support.\n");
|
|
printf("Example: setenv BF_TIFF_LIB /usr/lib/libtiff.so\n");
|
|
}
|
|
|
|
/* OK we are ready for it */
|
|
|
|
for(a=1; a<argc; a++) {
|
|
if (G.afbreek==1) break;
|
|
|
|
if(argv[a][0] == '-') {
|
|
switch(argv[a][1]) {
|
|
case '-': /* -- ends argument processing */
|
|
a = argc;
|
|
break;
|
|
|
|
case 'p': /* prefsize */
|
|
a+= 4;
|
|
break;
|
|
|
|
case 'g':
|
|
{
|
|
/**
|
|
gameengine parameters are automaticly put into system
|
|
-g [paramname = value]
|
|
-g [boolparamname]
|
|
example:
|
|
-g novertexarrays
|
|
-g maxvertexarraysize = 512
|
|
*/
|
|
|
|
if(++a < argc)
|
|
{
|
|
char* paramname = argv[a];
|
|
/* check for single value versus assignment */
|
|
if (a+1 < argc && (*(argv[a+1]) == '='))
|
|
{
|
|
a++;
|
|
if (a+1 < argc)
|
|
{
|
|
a++;
|
|
/* assignment */
|
|
SYS_WriteCommandLineString(syshandle,paramname,argv[a]);
|
|
} else
|
|
{
|
|
printf("error: argument assignment (%s) without value.\n",paramname);
|
|
}
|
|
/* name arg eaten */
|
|
|
|
} else
|
|
{
|
|
SYS_WriteCommandLineInt(syshandle,argv[a],1);
|
|
|
|
/* doMipMap */
|
|
if (!strcmp(argv[a],"nomipmap"))
|
|
{
|
|
GPU_set_mipmap(0); //doMipMap = 0;
|
|
}
|
|
/* linearMipMap */
|
|
if (!strcmp(argv[a],"linearmipmap"))
|
|
{
|
|
GPU_set_linear_mipmap(1); //linearMipMap = 1;
|
|
}
|
|
|
|
|
|
} /* if (*(argv[a+1]) == '=') */
|
|
} /* if(++a < argc) */
|
|
break;
|
|
}
|
|
case 'f':
|
|
a++;
|
|
if (G.scene) {
|
|
if (a < argc) {
|
|
int frame= MIN2(MAXFRAME, MAX2(1, atoi(argv[a])));
|
|
Render *re= RE_NewRender(G.scene->id.name);
|
|
#ifndef DISABLE_PYTHON
|
|
if (G.f & G_DOSCRIPTLINKS)
|
|
BPY_do_all_scripts(SCRIPT_RENDER, 0);
|
|
#endif
|
|
RE_BlenderAnim(re, G.scene, frame, frame, G.scene->frame_step);
|
|
#ifndef DISABLE_PYTHON
|
|
BPY_do_all_scripts(SCRIPT_POSTRENDER, 0);
|
|
#endif
|
|
}
|
|
} else {
|
|
printf("\nError: no blend loaded. cannot use '-f'.\n");
|
|
}
|
|
break;
|
|
case 'a':
|
|
if (G.scene) {
|
|
Render *re= RE_NewRender(G.scene->id.name);
|
|
#ifndef DISABLE_PYTHON
|
|
if (G.f & G_DOSCRIPTLINKS)
|
|
BPY_do_all_scripts(SCRIPT_RENDER, 1);
|
|
#endif
|
|
RE_BlenderAnim(re, G.scene, G.scene->r.sfra, G.scene->r.efra, G.scene->frame_step);
|
|
#ifndef DISABLE_PYTHON
|
|
if (G.f & G_DOSCRIPTLINKS)
|
|
BPY_do_all_scripts(SCRIPT_POSTRENDER, 1);
|
|
#endif
|
|
} else {
|
|
printf("\nError: no blend loaded. cannot use '-a'.\n");
|
|
}
|
|
break;
|
|
case 'S':
|
|
if(++a < argc) {
|
|
set_scene_name(argv[a]);
|
|
}
|
|
break;
|
|
case 's':
|
|
a++;
|
|
if(G.scene) {
|
|
int frame= MIN2(MAXFRAME, MAX2(1, atoi(argv[a])));
|
|
if (a < argc) (G.scene->r.sfra) = frame;
|
|
} else {
|
|
printf("\nError: no blend loaded. cannot use '-s'.\n");
|
|
}
|
|
break;
|
|
case 'e':
|
|
a++;
|
|
if(G.scene) {
|
|
int frame= MIN2(MAXFRAME, MAX2(1, atoi(argv[a])));
|
|
if (a < argc) (G.scene->r.efra) = frame;
|
|
} else {
|
|
printf("\nError: no blend loaded. cannot use '-e'.\n");
|
|
}
|
|
break;
|
|
case 'j':
|
|
a++;
|
|
if(G.scene) {
|
|
int fstep= MIN2(MAXFRAME, MAX2(1, atoi(argv[a])));
|
|
if (a < argc) (G.scene->frame_step) = fstep;
|
|
} else {
|
|
printf("\nError: no blend loaded. cannot use '-j'.\n");
|
|
}
|
|
break;
|
|
case 'P':
|
|
#ifndef DISABLE_PYTHON
|
|
a++;
|
|
if (a < argc) {
|
|
/* If we're not running in background mode, then give python a valid screen */
|
|
if ((G.background==0) && (scr_init==0)) {
|
|
main_init_screen();
|
|
scr_init = 1;
|
|
}
|
|
BPY_run_python_script (argv[a]);
|
|
}
|
|
else printf("\nError: you must specify a Python script after '-P '.\n");
|
|
#else
|
|
printf("This blender was built without python support\n");
|
|
#endif /* DISABLE_PYTHON */
|
|
break;
|
|
case 'o':
|
|
a++;
|
|
if (a < argc){
|
|
if(G.scene) {
|
|
BLI_strncpy(G.scene->r.pic, argv[a], FILE_MAXDIR);
|
|
} else {
|
|
printf("\nError: no blend loaded. cannot use '-o'.\n");
|
|
}
|
|
} else {
|
|
printf("\nError: you must specify a path after '-o '.\n");
|
|
}
|
|
break;
|
|
case 'F':
|
|
a++;
|
|
if (a < argc){
|
|
if(!G.scene) {
|
|
printf("\nError: no blend loaded. order the arguments so '-F ' is after the blend is loaded.\n");
|
|
} else {
|
|
if (!strcmp(argv[a],"TGA")) G.scene->r.imtype = R_TARGA;
|
|
else if (!strcmp(argv[a],"IRIS")) G.scene->r.imtype = R_IRIS;
|
|
else if (!strcmp(argv[a],"HAMX")) G.scene->r.imtype = R_HAMX;
|
|
#ifdef WITH_DDS
|
|
else if (!strcmp(argv[a],"DDS")) G.scene->r.imtype = R_DDS;
|
|
#endif
|
|
else if (!strcmp(argv[a],"JPEG")) G.scene->r.imtype = R_JPEG90;
|
|
else if (!strcmp(argv[a],"MOVIE")) G.scene->r.imtype = R_MOVIE;
|
|
else if (!strcmp(argv[a],"IRIZ")) G.scene->r.imtype = R_IRIZ;
|
|
else if (!strcmp(argv[a],"RAWTGA")) G.scene->r.imtype = R_RAWTGA;
|
|
else if (!strcmp(argv[a],"AVIRAW")) G.scene->r.imtype = R_AVIRAW;
|
|
else if (!strcmp(argv[a],"AVIJPEG")) G.scene->r.imtype = R_AVIJPEG;
|
|
else if (!strcmp(argv[a],"PNG")) G.scene->r.imtype = R_PNG;
|
|
else if (!strcmp(argv[a],"AVICODEC")) G.scene->r.imtype = R_AVICODEC;
|
|
else if (!strcmp(argv[a],"QUICKTIME")) G.scene->r.imtype = R_QUICKTIME;
|
|
else if (!strcmp(argv[a],"BMP")) G.scene->r.imtype = R_BMP;
|
|
else if (!strcmp(argv[a],"HDR")) G.scene->r.imtype = R_RADHDR;
|
|
else if (!strcmp(argv[a],"TIFF")) G.scene->r.imtype = R_TIFF;
|
|
#ifdef WITH_OPENEXR
|
|
else if (!strcmp(argv[a],"EXR")) G.scene->r.imtype = R_OPENEXR;
|
|
else if (!strcmp(argv[a],"MULTILAYER")) G.scene->r.imtype = R_MULTILAYER;
|
|
#endif
|
|
else if (!strcmp(argv[a],"MPEG")) G.scene->r.imtype = R_FFMPEG;
|
|
else if (!strcmp(argv[a],"FRAMESERVER")) G.scene->r.imtype = R_FRAMESERVER;
|
|
else if (!strcmp(argv[a],"CINEON")) G.scene->r.imtype = R_CINEON;
|
|
else if (!strcmp(argv[a],"DPX")) G.scene->r.imtype = R_DPX;
|
|
#if WITH_OPENJPEG
|
|
else if (!strcmp(argv[a],"JP2")) G.scene->r.imtype = R_JP2;
|
|
#endif
|
|
else printf("\nError: Format from '-F' not known or not compiled in this release.\n");
|
|
}
|
|
} else {
|
|
printf("\nError: no blend loaded. cannot use '-x'.\n");
|
|
}
|
|
break;
|
|
|
|
case 't':
|
|
a++;
|
|
if (a < argc) {
|
|
if(G.background) {
|
|
RE_set_max_threads(atoi(argv[a]));
|
|
} else {
|
|
printf("Warning: threads can only be set in background mode\n");
|
|
}
|
|
} else {
|
|
printf("\nError: you must specify a number of threads between 0 and 8 '-t '.\n");
|
|
}
|
|
break;
|
|
case 'x': /* extension */
|
|
a++;
|
|
if (a < argc) {
|
|
if(G.scene) {
|
|
if (argv[a][0] == '0') {
|
|
G.scene->r.scemode &= ~R_EXTENSION;
|
|
} else if (argv[a][0] == '1') {
|
|
G.scene->r.scemode |= R_EXTENSION;
|
|
} else {
|
|
printf("\nError: Use '-x 1' or '-x 0' To set the extension option.\n");
|
|
}
|
|
} else {
|
|
printf("\nError: no blend loaded. order the arguments so '-o ' is after '-x '.\n");
|
|
}
|
|
} else {
|
|
printf("\nError: you must specify a path after '- '.\n");
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
|
|
/* Make the path absolute because its needed for relative linked blends to be found */
|
|
char filename[FILE_MAXDIR + FILE_MAXFILE];
|
|
|
|
BLI_strncpy(filename, argv[a], sizeof(filename));
|
|
BLI_convertstringcwd(filename);
|
|
|
|
if (G.background) {
|
|
int retval = BKE_read_file(filename, NULL);
|
|
sound_initialize_sounds();
|
|
|
|
/*we successfully loaded a blend file, get sure that
|
|
pointcache works */
|
|
if (retval!=0) G.relbase_valid = 1;
|
|
|
|
/* happens for the UI on file reading too */
|
|
BKE_reset_undo();
|
|
BKE_write_undo("original"); /* save current state */
|
|
} else {
|
|
/* we are not running in background mode here, but start blender in UI mode with
|
|
a file - this should do everything a 'load file' does */
|
|
BIF_read_file(filename);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(G.background) {
|
|
/* actually incorrect, but works for now (ton) */
|
|
exit_usiblender();
|
|
}
|
|
|
|
if (scr_init==0) {
|
|
main_init_screen();
|
|
}
|
|
|
|
screenmain(); /* main display loop */
|
|
|
|
return 0;
|
|
} /* end of int main(argc,argv) */
|
|
|
|
static void error_cb(char *err)
|
|
{
|
|
error("%s", err);
|
|
}
|
|
|
|
static void mem_error_cb(char *errorStr)
|
|
{
|
|
fprintf(stderr, errorStr);
|
|
fflush(stderr);
|
|
}
|
|
|
|
static void setCallbacks(void)
|
|
{
|
|
/* Error output from the alloc routines: */
|
|
MEM_set_error_callback(mem_error_cb);
|
|
|
|
|
|
/* BLI_blenlib: */
|
|
|
|
BLI_setErrorCallBack(error_cb); /* */
|
|
BLI_setInterruptCallBack(blender_test_break);
|
|
|
|
}
|