blender/source/gameengine/PyDoc
Luca Bonavita e58bb562d2 == python api docs ==
*  source/blender/python/doc/sphinx_doc_gen.py
	
	changed syntax for declating attributes type to use :type: instead of *type* os it

* source/gameengine/Ketsji/KX_PythonInit.cpp

	While documenting I've found that we have two naming conventions for constraints in BGE python api,
	example: KX_CONSTRAINTACT_DIRPZ and KX_ACT_CONSTRAINT_FHPX: the right convention is KX_CONSTRAINTACT_xxx
	After talking with dalai and cambpell we agreed that this kind of change is better suited for NExyon GSoC
	so I marked as TODO
	
	Also, found 2 duplicate rows, fixed after askin nexyon

* source/gameengine/PyDoc/bge.logic.rst

	there were 2 blocks for constraints, I've put them together in docs and fixed some other lines
	
* source/gameengine/PyDoc/bge.types.rst

	first cleanup: mainly started using ":type:", it was mixed usage of *type* and **type**
	started cleaning some bullet list in a way that varibles link to the constant in appropriate page
	I'll continue later
2010-06-02 21:28:17 +00:00
..
API_intro.py PyAPI 2010-04-11 14:22:27 +00:00
bge_api_validate_py.txt Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
bge.events.rst == bge api docs == 2010-05-30 18:18:14 +00:00
bge.logic.rst == python api docs == 2010-06-02 21:28:17 +00:00
bge.render.rst = Game Engine PyDocs = 2010-05-28 19:59:15 +00:00
bge.types.rst == python api docs == 2010-06-02 21:28:17 +00:00
epy_docgen.sh - Added an intro page for the BGE docs rather then using GameLogic 2009-05-20 01:11:56 +00:00
how_to_build_win.txt BGE API DOC: a guide on how to build epydoc for windows 2010-03-30 06:37:44 +00:00
PhysicsConstraints.py BGE EPY Docs: PhysicsConstraints and fixes in other modules 2010-04-20 08:23:22 +00:00
SConscript Better unix filesystem integration as documented here 2009-09-21 03:16:26 +00:00
VideoTexture.py BGE EPY Docs: PhysicsConstraints and fixes in other modules 2010-04-20 08:23:22 +00:00