blender/release/scripts/templates
Campbell Barton f6c323aa42 - move more active properties into their collections:
scene.active_keying_set --> scene.keying_sets.active
  ...same for active_uv_texture. active_vertex_color, active_keyconfig, 

- move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections
  also have them return the newly created layer and dont set the layer active.

  uvtex = mesh.uv_layers.new(name)
  vcol = mesh.vertex_colors.new(name)
2010-08-23 22:16:45 +00:00
..
gamelogic_basic.py remove GPL headers from templates, am happy for them to be public domain 2009-11-18 14:25:36 +00:00
gamelogic_module.py remove GPL headers from templates, am happy for them to be public domain 2009-11-18 14:25:36 +00:00
gamelogic.py mathutils module methods only contained matrix constructors, move these to matrix class methods since this is acceptable in python. eg: dict.fromkeys() and groups them more logically. 2010-08-11 16:40:36 +00:00
operator_modal_draw.py remove register/unregister from templates 2010-08-02 03:30:07 +00:00
operator_modal_view3d.py remove register/unregister from templates 2010-08-02 03:30:07 +00:00
operator_modal.py remove register/unregister from templates 2010-08-02 03:30:07 +00:00
operator_simple.py poll() as a python '@staticmethod' was too limiting and didnt allow useful base class poll functions in many cases. 2010-08-09 01:37:09 +00:00
operator_uv.py - move more active properties into their collections: 2010-08-23 22:16:45 +00:00
operator.py poll() as a python '@staticmethod' was too limiting and didnt allow useful base class poll functions in many cases. 2010-08-09 01:37:09 +00:00
panel_simple.py remove register/unregister from templates 2010-08-02 03:30:07 +00:00