blender/release
Brecht Van Lommel dbdafe1209 Shaders: add target setting to material output node.
This makes it possible to have a single shading nodetree that contains
separate Cycles and Eevee shaders. By default the target is set to All
so shaders are shared.
2018-07-05 18:43:48 +02:00
..
bin Cleanup: spelling 2017-04-27 21:41:03 +10:00
darwin set required MacOS version to 10.9 2017-03-16 15:02:55 -04:00
datafiles UI: Default theme tweaks for Node editor 2018-07-04 17:24:20 +02:00
freedesktop Linux: Add appdata.xml file for packagers 2018-02-08 15:59:16 +11:00
scripts Shaders: add target setting to material output node. 2018-07-05 18:43:48 +02:00
text This copyright text (copied to binary distros) had a confusing statement about 2017-08-25 11:11:19 +02:00
windows Merge branch 'master' into blender2.8 2018-06-17 20:37:10 +02:00