blender/source
Sergey Sharybin e72c6f191f Tweaks to plane track
- Do plane re-evaluation only when transform is actually done.
  Before this re-evaluation happened on every mouse move.

- Added a flag "Auto Keyframe" for the plane track, which does:

  * If Auto Keyframe is enabled, then every manual edit of the
    plane will create a new keyframe at current frame and update
    plane motion between current frame and previous/next keyframe.

    This now also implies blending detected motion with neighbor
    keyframes, so there's no jump happening.

    No automatic update on manual point tracks edit will happen.

  * If auto Keyframe is disabled, then no keyframes are adding
    to the plane and every plane tweak will re-evaluate in on
    the whole frame range.

    In this case manual tweaks to point tracks and re-tracking
    them implies plane re-evaluation.
2013-09-10 12:46:18 +00:00
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blender Tweaks to plane track 2013-09-10 12:46:18 +00:00
blenderplayer Usual blenderplayer stub fix... ;) 2013-09-07 12:46:48 +00:00
creator remove callback BLI_localErrorCallBack from scanfill, was here for years and only ever wrapped printf. 2013-08-28 02:14:24 +00:00
gameengine code cleanup: warnings and redundant checks. 2013-09-08 20:25:31 +00:00
icons
tests test operator script, add ability to load files from a path while testing operators. 2013-06-28 16:30:34 +00:00
CMakeLists.txt remove WINDOWS checks in cmake, this variable isn't defined on windows and checks weren't needed. 2013-09-03 03:04:44 +00:00
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