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- Mesh Objects are sorted by depth (based on object centre.) Using object centre means the user has control over the sort. - Polygons are not sorted. - Polygons are not split. - O(nlog(n)) |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |