blender/source/gameengine/BlenderRoutines/SConscript
Nathan Letwory 00291b5cf4 [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them

That was about it.

There are a few things that needs double checking:

* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2004-03-22 22:02:18 +00:00

53 lines
2.6 KiB
Python
Executable File

import sys
Import ('user_options_dict')
Import ('library_env')
kx_blenderhook_env = library_env.Copy ()
source_files = ['KX_BlenderSystem.cpp',
'KX_BlenderRenderTools.cpp',
'KX_BlenderPolyMaterial.cpp',
'KX_BlenderMouseDevice.cpp',
'KX_BlenderKeyboardDevice.cpp',
'KX_BlenderInputDevice.cpp',
'KX_BlenderGL.cpp',
'KX_BlenderCanvas.cpp',
'BL_KetsjiEmbedStart.cpp']
kx_blenderhook_env.Append (CPPPATH=['.',
'#source/kernel/gen_system',
'#intern/string',
'#intern/guardedalloc',
'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
'#intern/bmfont',
'#source/gameengine/Converter',
'#source/blender/imbuf',
'#intern/moto/include',
'#source/gameengine/Ketsji',
'#source/blender/blenlib',
'#source/blender/blenkernel',
'#source/blender',
'#source/blender/include',
'#source/blender/makesdna',
'#source/gameengine/Rasterizer',
'#source/gameengine/GameLogic',
'#source/gameengine/Expressions',
'#source/gameengine/Network',
'#source/gameengine/SceneGraph',
'#source/gameengine/Physics/common',
'#source/gameengine/Physics/Sumo',
'#source/gameengine/Physics/Sumo/Fuzzics/include',
'#source/gameengine/Network/LoopBackNetwork',
'#intern/SoundSystem',
'#source/blender/misc',
'#source/blender/blenloader'
])
kx_blenderhook_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
kx_blenderhook_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
if sys.platform=='win32':
kx_blenderhook_env.Append (CXXFLAGS = ['/GR'])
kx_blenderhook_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/KX_blenderhook', source=source_files)