blender/source/gameengine/Converter/KX_ConvertActuators.h
2012-10-15 04:16:34 +00:00

47 lines
1.7 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file KX_ConvertActuators.h
* \ingroup bgeconv
*/
#ifndef __KX_CONVERTACTUATORS_H__
#define __KX_CONVERTACTUATORS_H__
void BL_ConvertActuators(const char* maggiename,
struct Object* blenderobject,
class KX_GameObject* gameobj,
class SCA_LogicManager* logicmgr,
class KX_Scene* scene,
class KX_KetsjiEngine* ketsjiEngine,
int activeLayerBitInfo,
bool isInActiveLayer,
class RAS_IRenderTools* rendertools,
class KX_BlenderSceneConverter* converter);
#endif /* __KX_CONVERTACTUATORS_H__ */