blender/source/gameengine
Brecht Van Lommel e29c9bc4da Fix for bug #18900: game engine lights in non-glsl mode did move
anymore, missing matrix update. Also move some code to KX_LightObject
to avoid duplication with player.
2009-06-09 13:51:32 +00:00
..
BlenderRoutines Fix for bug #18900: game engine lights in non-glsl mode did move 2009-06-09 13:51:32 +00:00
Converter BGE [#18884] light in skinned object only work properly after running the action once. 2009-06-04 21:24:41 +00:00
Expressions BGE PyAPI fixes 2009-06-03 04:12:59 +00:00
GameLogic BGE small fixes 2009-06-04 07:42:03 +00:00
GamePlayer Fix for bug #18900: game engine lights in non-glsl mode did move 2009-06-09 13:51:32 +00:00
Ketsji Fix for bug #18900: game engine lights in non-glsl mode did move 2009-06-09 13:51:32 +00:00
Network BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Physics #18872 bugfix for torque on dynamic objects 2009-06-06 00:12:49 +00:00
PyDoc workaround for strange python problem in the BGE and BPy API where printing warnings mistook the blender binary for a script - argv[0], Binary lines were printed into the console sometimes causing console beeps and corrupting future console output. 2009-05-29 09:22:24 +00:00
Rasterizer Fix for bug #18900: game engine lights in non-glsl mode did move 2009-06-09 13:51:32 +00:00
SceneGraph BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
VideoTexture BGE VideoTexture: fix VideoFFmpeg range attribute + error message. 2009-06-06 21:54:12 +00:00
CMakeLists.txt cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00