blender/source/gameengine
Porteries Tristan e9406256d0 BGE: Simplify collision callback registration.
Remove list m_triggerController and just use getter CcdPhysicsController->Registered().

Reviewers: sybren, agoose77
2015-06-19 16:40:42 +02:00
..
BlenderRoutines BGE: New API method getDisplayDimensions 2015-04-07 18:32:25 +02:00
Converter BGE Cleanup: remove dead code for collide, visible and twoside variables 2015-06-05 02:24:23 +02:00
Expressions Fix for building without Python 2015-06-14 04:53:10 +10:00
GameLogic BGE Cleanup: Identical code for both if/else branches 2015-05-30 18:15:11 +02:00
GamePlayer BGE : Fix black material on meshes without materials in blenderplayer. 2015-05-24 11:46:57 +02:00
Ketsji BGE: correct case for createConstraint keyword 2015-06-16 21:22:41 +10:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: Simplify collision callback registration. 2015-06-19 16:40:42 +02:00
Rasterizer BGE: Fix T43761 No re-creation of display list after a mesh modification. 2015-05-17 12:53:57 +02:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture BGE: Fix for precision lost in setBackground/getBackground at Video Texture 2015-06-16 00:05:25 +02:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00