blender/scripts/startup/bl_ui/properties_data_metaball.py
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

144 lines
3.6 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
class DataButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
return context.meta_ball
class DATA_PT_context_metaball(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
ob = context.object
mball = context.meta_ball
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif mball:
layout.template_ID(space, "pin_id")
class DATA_PT_metaball(DataButtonsPanel, Panel):
bl_label = "Metaball"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
mball = context.meta_ball
col = layout.column(align=True)
col.prop(mball, "resolution", text="Resolution Viewport")
col.prop(mball, "render_resolution", text="Render")
col.separator()
col.prop(mball, "threshold", text="Influence Threshold")
col.separator()
col.prop(mball, "update_method", text="Update on Edit")
class DATA_PT_mball_texture_space(DataButtonsPanel, Panel):
bl_label = "Texture Space"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
mball = context.meta_ball
layout.prop(mball, "use_auto_texspace")
col = layout.column()
col.prop(mball, "texspace_location")
col.prop(mball, "texspace_size")
class DATA_PT_metaball_element(DataButtonsPanel, Panel):
bl_label = "Active Element"
@classmethod
def poll(cls, context):
return (context.meta_ball and context.meta_ball.elements.active)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
metaelem = context.meta_ball.elements.active
col = layout.column()
col.prop(metaelem, "type")
col.separator()
col.prop(metaelem, "stiffness", text="Stiffness")
col.prop(metaelem, "radius", text="Radius")
col.prop(metaelem, "use_negative", text="Negative")
col.prop(metaelem, "hide", text="Hide")
sub = col.column(align=True)
if metaelem.type in {'CUBE', 'ELLIPSOID'}:
sub.prop(metaelem, "size_x", text="Size X")
sub.prop(metaelem, "size_y", text="Y")
sub.prop(metaelem, "size_z", text="Z")
elif metaelem.type == 'CAPSULE':
sub.prop(metaelem, "size_x", text="Size X")
elif metaelem.type == 'PLANE':
sub.prop(metaelem, "size_x", text="Size X")
sub.prop(metaelem, "size_y", text="Y")
class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
_context_path = "object.data"
_property_type = bpy.types.MetaBall
classes = (
DATA_PT_context_metaball,
DATA_PT_metaball,
DATA_PT_mball_texture_space,
DATA_PT_metaball_element,
DATA_PT_custom_props_metaball,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)