e955c94ed3
Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
144 lines
3.6 KiB
Python
144 lines
3.6 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Panel
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from rna_prop_ui import PropertyPanel
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class DataButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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return context.meta_ball
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class DATA_PT_context_metaball(DataButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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def draw(self, context):
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layout = self.layout
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ob = context.object
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mball = context.meta_ball
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space = context.space_data
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if ob:
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layout.template_ID(ob, "data")
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elif mball:
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layout.template_ID(space, "pin_id")
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class DATA_PT_metaball(DataButtonsPanel, Panel):
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bl_label = "Metaball"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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mball = context.meta_ball
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col = layout.column(align=True)
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col.prop(mball, "resolution", text="Resolution Viewport")
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col.prop(mball, "render_resolution", text="Render")
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col.separator()
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col.prop(mball, "threshold", text="Influence Threshold")
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col.separator()
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col.prop(mball, "update_method", text="Update on Edit")
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class DATA_PT_mball_texture_space(DataButtonsPanel, Panel):
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bl_label = "Texture Space"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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'BLENDER_WORKBENCH_NEXT'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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mball = context.meta_ball
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layout.prop(mball, "use_auto_texspace")
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col = layout.column()
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col.prop(mball, "texspace_location")
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col.prop(mball, "texspace_size")
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class DATA_PT_metaball_element(DataButtonsPanel, Panel):
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bl_label = "Active Element"
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@classmethod
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def poll(cls, context):
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return (context.meta_ball and context.meta_ball.elements.active)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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metaelem = context.meta_ball.elements.active
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col = layout.column()
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col.prop(metaelem, "type")
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col.separator()
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col.prop(metaelem, "stiffness", text="Stiffness")
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col.prop(metaelem, "radius", text="Radius")
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col.prop(metaelem, "use_negative", text="Negative")
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col.prop(metaelem, "hide", text="Hide")
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sub = col.column(align=True)
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if metaelem.type in {'CUBE', 'ELLIPSOID'}:
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sub.prop(metaelem, "size_x", text="Size X")
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sub.prop(metaelem, "size_y", text="Y")
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sub.prop(metaelem, "size_z", text="Z")
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elif metaelem.type == 'CAPSULE':
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sub.prop(metaelem, "size_x", text="Size X")
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elif metaelem.type == 'PLANE':
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sub.prop(metaelem, "size_x", text="Size X")
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sub.prop(metaelem, "size_y", text="Y")
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class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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'BLENDER_WORKBENCH_NEXT'}
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_context_path = "object.data"
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_property_type = bpy.types.MetaBall
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classes = (
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DATA_PT_context_metaball,
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DATA_PT_metaball,
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DATA_PT_mball_texture_space,
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DATA_PT_metaball_element,
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DATA_PT_custom_props_metaball,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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