e78ef29a59
- Mesh Objects are sorted by depth (based on object centre.) Using object centre means the user has control over the sort. - Polygons are not sorted. - Polygons are not split. - O(nlog(n))
96 lines
2.5 KiB
C++
96 lines
2.5 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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// this will be put in a class later on
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#ifndef __RAS_BUCKETMANAGER
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#define __RAS_BUCKETMANAGER
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#include "MT_Transform.h"
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#include "RAS_MaterialBucket.h"
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#include "GEN_Map.h"
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#include <vector>
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class RAS_BucketManager
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{
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//GEN_Map<class RAS_IPolyMaterial,class RAS_MaterialBucket*> m_MaterialBuckets;
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typedef std::vector<class RAS_MaterialBucket*> BucketList;
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BucketList m_MaterialBuckets;
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BucketList m_AlphaBuckets;
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/**
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* struct alphamesh holds a mesh, (m_ms) it's depth, (m_z) and the bucket it came from (m_bucket.)
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*/
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struct alphamesh
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{
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public:
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MT_Scalar m_z;
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RAS_MaterialBucket::T_MeshSlotList::iterator m_ms;
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RAS_MaterialBucket *m_bucket;
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alphamesh(MT_Scalar z, RAS_MaterialBucket::T_MeshSlotList::iterator &ms, RAS_MaterialBucket *bucket) :
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m_z(z),
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m_ms(ms),
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m_bucket(bucket)
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{}
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};
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struct backtofront
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{
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bool operator()(const alphamesh &a, const alphamesh &b)
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{
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return a.m_z < b.m_z;
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}
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};
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public:
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RAS_BucketManager();
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virtual ~RAS_BucketManager();
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void RenderAlphaBuckets(const MT_Transform& cameratrans,
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RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools);
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void Renderbuckets(const MT_Transform & cameratrans,
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RAS_IRasterizer* rasty,
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class RAS_IRenderTools* rendertools);
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RAS_MaterialBucket* RAS_BucketManagerFindBucket(RAS_IPolyMaterial * material);
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private:
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void RAS_BucketManagerClearAll();
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};
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#endif //__RAS_BUCKETMANAGER
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