blender/source/gameengine/Rasterizer/RAS_IRenderTools.cpp
Kent Mein 209a2ede2c Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

added to these files.

Kent
--
mein@cs.umn.edu
2002-11-25 15:29:57 +00:00

79 lines
1.9 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "RAS_IRenderTools.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
void RAS_IRenderTools::SetViewMat(const MT_Transform& trans)
{
trans.getValue(m_viewmat);
}
void RAS_IRenderTools::SetClientObject(void* obj)
{
if (m_clientobject != obj)
{
m_clientobject = obj;
m_modified = true;
}
}
void RAS_IRenderTools::SetAuxilaryClientInfo(void* inf)
{
m_auxilaryClientInfo = inf;
}
void RAS_IRenderTools::AddLight(struct RAS_LightObject* lightobject)
{
m_lights.push_back(lightobject);
}
void RAS_IRenderTools::RemoveLight(struct RAS_LightObject* lightobject)
{
std::vector<struct RAS_LightObject*>::iterator lit =
std::find(m_lights.begin(),m_lights.end(),lightobject);
if (!(lit==m_lights.end()))
m_lights.erase(lit);
}