3aaea833b9
Copy the Python 2.5 dll on windows, not 2.4. Also commented out the copying of the python24.zip and zlib.pyd. I'm under the impression there is a concensus we want users to install py25 if they want to use it.
622 lines
20 KiB
Python
622 lines
20 KiB
Python
#!/usr/bin/env python
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# $Id$
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# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version. The Blender
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# Foundation also sells licenses for use in proprietary software under
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# the Blender License. See http://www.blender.org/BL/ for information
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# about this.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Nathan Letwory.
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#
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# ***** END GPL/BL DUAL LICENSE BLOCK *****
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#
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# Main entry-point for the SCons building system
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# Set up some custom actions and target/argument handling
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# Then read all SConscripts and build
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import sys
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import os
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import os.path
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import string
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import shutil
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import glob
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import re
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import tools.Blender
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import tools.btools
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import tools.bcolors
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BlenderEnvironment = tools.Blender.BlenderEnvironment
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btools = tools.btools
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B = tools.Blender
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### globals ###
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platform = sys.platform
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quickie = None
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quickdebug = None
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nsis_build = None
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##### BEGIN SETUP #####
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B.possible_types = ['core', 'common', 'blender', 'intern',
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'international', 'game', 'game2',
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'player', 'player2', 'system']
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B.binarykind = ['blender' , 'blenderplayer']
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##################################
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# target and argument validation #
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##################################
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# XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
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use_color = ARGUMENTS.get('BF_FANCY', '1')
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if platform=='win32':
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use_color = None
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if not use_color=='1':
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B.bc.disable()
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# arguments
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print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
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B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
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btools.print_arguments(B.arguments, B.bc)
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# targets
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print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
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B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
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btools.print_targets(B.targets, B.bc)
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##########################
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# setting up environment #
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##########################
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# handling cmd line arguments & config file
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# first check cmdline for toolset and we create env to work on
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quickie = B.arguments.get('BF_QUICK', None)
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quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
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if quickdebug:
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B.quickdebug=string.split(quickdebug, ',')
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else:
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B.quickdebug=[]
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if quickie:
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B.quickie=string.split(quickie,',')
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else:
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B.quickie=[]
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toolset = B.arguments.get('BF_TOOLSET', None)
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if toolset:
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print "Using " + toolset
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if toolset=='mstoolkit':
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env = BlenderEnvironment(ENV = os.environ)
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env.Tool('mstoolkit', ['tools'])
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else:
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env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
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else:
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env = BlenderEnvironment(ENV = os.environ)
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if not env:
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print "Could not create a build environment"
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Exit()
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env.SConscriptChdir(0)
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cc = B.arguments.get('CC', None)
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cxx = B.arguments.get('CXX', None)
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if cc:
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env['CC'] = cc
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if cxx:
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env['CXX'] = cxx
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if env['CC'] in ['cl', 'cl.exe'] and sys.platform=='win32':
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platform = 'win32-vc'
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elif env['CC'] in ['gcc'] and sys.platform=='win32':
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platform = 'win32-mingw'
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# Fix me!
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#if platform == 'win32-mingw':
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if 0:
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try:
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import win32file
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import win32event
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import win32process
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import win32security
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import string
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slash= re.compile(r"\\")
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def myesc(b):
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if b[0]!= "-":
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b = slash.sub(r"\\\\", b[1:-1])
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return "\"" + b + "\""
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else:
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return b
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def my_spawn(sh, escape, cmd, args, spawnenv):
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for var in spawnenv:
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spawnenv[var] = spawnenv[var].encode('ascii', 'replace')
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sAttrs = win32security.SECURITY_ATTRIBUTES()
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StartupInfo = win32process.STARTUPINFO()
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if cmd=='ar' and args[1]=='r':
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args[1] = '-r'
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newargs = string.join(map(myesc, args[1:]), ' ')
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cmdline = cmd + " " + newargs
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# check for any special operating system commands
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if cmd == 'del':
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for arg in args[1:]:
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win32file.DeleteFile(arg)
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exit_code = 0
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else:
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# otherwise execute the command.
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hProcess, hThread, dwPid, dwTid = win32process.CreateProcess(None, cmdline, None, None, 1, 0, spawnenv, None, StartupInfo)
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win32event.WaitForSingleObject(hProcess, win32event.INFINITE)
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exit_code = win32process.GetExitCodeProcess(hProcess)
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win32file.CloseHandle(hProcess);
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win32file.CloseHandle(hThread);
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return exit_code
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env['SPAWN'] = my_spawn
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except:
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print "install win32all from http://sourceforge.net/project/showfiles.php?group_id=78018"
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crossbuild = B.arguments.get('BF_CROSS', None)
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if crossbuild and platform!='win32':
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platform = 'linuxcross'
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env['OURPLATFORM'] = platform
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configfile = B.arguments.get('BF_CONFIG', 'config'+os.sep+platform+'-config.py')
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if os.path.exists(configfile):
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print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
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else:
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print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
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if crossbuild and env['PLATFORM'] != 'win32':
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print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
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env.Tool('crossmingw', ['tools'])
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# todo: determine proper libs/includes etc.
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# Needed for gui programs, console programs should do without it
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env.Append(LINKFLAGS=['-mwindows'])
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# first read platform config. B.arguments will override
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optfiles = [configfile]
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if os.path.exists('user-config.py'):
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print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + 'user-config.py'
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optfiles += ['user-config.py']
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else:
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print B.bc.WARNING + 'user-config.py' + " not found, no user overrides" + B.bc.ENDC
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opts = btools.read_opts(optfiles, B.arguments)
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opts.Update(env)
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# disable elbeem (fluidsim) compilation?
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if env['BF_NO_ELBEEM'] == 1:
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env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
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env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
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env['CCFLAGS'].append('-DDISABLE_ELBEEM')
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#check for additional debug libnames
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if env.has_key('BF_DEBUG_LIBS'):
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B.quickdebug += env['BF_DEBUG_LIBS']
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printdebug = B.arguments.get('BF_LISTDEBUG', 0)
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# see if this linux distro has libalut
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if env['OURPLATFORM'] == 'linux2' :
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if env['WITH_BF_OPENAL']:
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mylib_test_source_file = """
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#include "AL/alut.h"
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int main(int argc, char **argv)
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{
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alutGetMajorVersion();
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return 0;
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}
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"""
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def CheckFreeAlut(context,env):
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context.Message( B.bc.OKGREEN + "Linux platform detected:\n checking for FreeAlut... " + B.bc.ENDC )
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env['LIBS'] = 'alut'
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result = context.TryLink(mylib_test_source_file, '.c')
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context.Result(result)
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return result
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env2 = env.Copy( LIBPATH = env['BF_OPENAL'] )
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conf = Configure( env2, {'CheckFreeAlut' : CheckFreeAlut}, '.sconf_temp', '/dev/null' )
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if conf.CheckFreeAlut( env2 ):
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env['BF_OPENAL_LIB'] += ' alut'
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del env2
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for root, dirs, files in os.walk('.sconf_temp', topdown=False):
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for name in files:
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os.remove(os.path.join(root, name))
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for name in dirs:
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os.rmdir(os.path.join(root, name))
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os.rmdir(root)
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if len(B.quickdebug) > 0 and printdebug != 0:
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print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
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for l in B.quickdebug:
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print "\t" + l
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# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
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if 'blenderplayer' in B.targets:
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env['WITH_BF_PLAYER'] = True
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if 'blendernogame' in B.targets:
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env['WITH_BF_GAMEENGINE'] = False
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# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
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#B.root_build_dir = B.arguments.get('BF_BUILDDIR', '..'+os.sep+'build'+os.sep+platform+os.sep)
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B.root_build_dir = env['BF_BUILDDIR']
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env['BUILDDIR'] = B.root_build_dir
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if not B.root_build_dir[-1]==os.sep:
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B.root_build_dir += os.sep
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def NSIS_Installer():
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if env['OURPLATFORM'] != 'win32-vc' and env['OURPLATFORM'] != 'win32-mingw':
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print "NSIS installer is only available on Windows."
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Exit()
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install_base_dir = os.getcwd() + "\\"
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os.chdir("release")
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v = open("VERSION")
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version = v.read()[:-1]
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shortver = version.split('.')[0] + version.split('.')[1]
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v.close()
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#### change to suit install dir ####
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inst_dir = install_base_dir + env['BF_INSTALLDIR']
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os.chdir("windows/installer")
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ns = open("00.sconsblender.nsi","r")
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ns_cnt = str(ns.read())
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ns.close()
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# do root
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rootlist = []
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rootdir = os.listdir(inst_dir+"\\")
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for rootitem in rootdir:
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if os.path.isdir(inst_dir+"\\"+ rootitem) == 0:
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rootlist.append("File " + inst_dir + "\\" + rootitem)
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rootstring = string.join(rootlist, "\n ")
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rootstring += "\n\n"
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ns_cnt = string.replace(ns_cnt, "[ROOTDIRCONTS]", rootstring)
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# do delete items
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delrootlist = []
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for rootitem in rootdir:
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if os.path.isdir(inst_dir + rootitem) == 0:
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delrootlist.append("Delete $INSTDIR\\" + rootitem)
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delrootstring = string.join(delrootlist, "\n ")
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delrootstring += "\n"
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ns_cnt = string.replace(ns_cnt, "[DELROOTDIRCONTS]", delrootstring)
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# do scripts
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scriptlist = []
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scriptpath = "%s%s" % (inst_dir, "\\.blender\\scripts")
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scriptdir = os.listdir(scriptpath)
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for scriptitem in scriptdir:
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scriptfile = "%s\\%s" % (scriptpath, scriptitem)
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if os.path.isdir(scriptfile) == 0:
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scriptlist.append("File %s" % scriptfile)
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scriptstring = string.join(scriptlist, "\n ")
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scriptstring += "\n\n"
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ns_cnt = string.replace(ns_cnt, "[SCRIPTCONTS]", scriptstring)
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# do scripts\bpymodules
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bpymodlist = []
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bpymodpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpymodules")
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bpymoddir = os.listdir(bpymodpath)
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for bpymoditem in bpymoddir:
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bpymodfile = "%s\\%s" % (bpymodpath, bpymoditem)
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if os.path.isdir(bpymodfile) == 0:
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bpymodlist.append("File %s" % bpymodfile)
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bpymodstring = string.join(bpymodlist, "\n ")
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bpymodstring += "\n\n"
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ns_cnt = string.replace(ns_cnt, "[SCRIPTMODCONTS]", bpymodstring)
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# do scripts\bpymodules\colladaimex
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colladalist = []
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bpymodpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpymodules\\ColladaImEx")
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bpymoddir = os.listdir(bpymodpath)
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for bpymoditem in bpymoddir:
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bpymodfile = "%s\\%s" % (bpymodpath, bpymoditem)
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if os.path.isdir(bpymodfile) == 0:
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colladalist.append("File %s" % bpymodfile)
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bpymodstring = string.join(colladalist, "\n ")
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bpymodstring += "\n\n"
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ns_cnt = string.replace(ns_cnt, "[SCRIPTMODCOLLADACONT]", bpymodstring)
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# do scripts\bpydata
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bpydatalist = []
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bpydatapath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpydata")
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bpydatadir = os.listdir(bpydatapath)
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for bpydataitem in bpydatadir:
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bpydatafile = "%s\\%s" % (bpydatapath, bpydataitem)
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if os.path.isdir(bpydatafile) == 0:
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bpydatalist.append("File %s" % bpydatafile)
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bpydatastring = string.join(bpydatalist, "\n ")
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bpydatastring += "\n\n"
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ns_cnt = string.replace(ns_cnt, "[SCRIPTDATACONTS]", bpydatastring)
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# do plugins\include
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plugincludelist = []
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plugincludepath = "%s%s" % (inst_dir, "\\plugins\\include")
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plugincludedir = os.listdir(plugincludepath)
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for plugincludeitem in plugincludedir:
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plugincludefile = "%s\\%s" % (plugincludepath, plugincludeitem)
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if os.path.isdir(plugincludefile) == 0:
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if plugincludefile.find('.h') or plugincludefile.find('.DEF'):
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plugincludelist.append("File %s" % plugincludefile)
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plugincludestring = string.join(plugincludelist, "\n ")
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plugincludestring += "\n\n"
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ns_cnt = string.replace(ns_cnt, "[PLUGINCONTS]", plugincludestring)
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# do scripts\bpydata\config
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cfglist = []
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cfgpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpydata\\config")
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cfgdir = os.listdir(cfgpath)
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for cfgitem in cfgdir:
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cfgfile = "%s\\%s" % (cfgpath, cfgitem)
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if os.path.isdir(cfgfile) == 0:
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cfglist.append("File %s" % cfgfile)
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cfgstring = string.join(cfglist, "\n ")
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cfgstring += "\n\n"
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ns_cnt = string.replace(ns_cnt, "[SCRIPTDATACFGCONTS]", cfgstring)
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# do dotblender
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dotblendlist = []
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dotblenddir = os.listdir(inst_dir+"\\.blender")
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for dotblenditem in dotblenddir:
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if os.path.isdir(inst_dir + "\\.blender\\" + dotblenditem) == 0:
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dotblendlist.append("File " + inst_dir + "\\.blender\\" + dotblenditem)
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dotblendstring = string.join(dotblendlist, "\n ")
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dotblendstring += "\n\n"
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ns_cnt = string.replace(ns_cnt, "[DOTBLENDERCONTS]", dotblendstring)
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# do language files
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langlist = []
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langfiles = []
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langdir = os.listdir(inst_dir + "\\.blender\\locale")
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for langitem in langdir:
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if os.path.isdir(inst_dir + "\\.blender\\locale\\" + langitem) == 1:
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langfiles.append("SetOutPath $BLENDERHOME\\.blender\\locale\\" + langitem + "\\LC_MESSAGES")
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langfiles.append("File " + inst_dir + "\\.blender\\locale\\" + langitem + "\\LC_MESSAGES\\blender.mo")
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langstring = string.join(langfiles, "\n ")
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langstring += "\n\n"
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ns_cnt = string.replace(ns_cnt, "[LANGUAGECONTS]", langstring)
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# var replacements
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ns_cnt = string.replace(ns_cnt, "DISTDIR", inst_dir+"\\")
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ns_cnt = string.replace(ns_cnt, "SHORTVER", shortver)
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ns_cnt = string.replace(ns_cnt, "VERSION", version)
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new_nsis = open("00.blender_tmp.nsi", 'w')
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new_nsis.write(ns_cnt)
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new_nsis.close()
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sys.stdout = os.popen("makensis 00.blender_tmp.nsi", 'w')
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nsis_build = None
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if 'nsis' in B.targets:
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NSIS_Installer()
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Exit()
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# We do a shortcut for clean when no quicklist is given: just delete
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# builddir without reading in SConscripts
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do_clean = None
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if 'clean' in B.targets:
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do_clean = True
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if not quickie and do_clean:
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print B.bc.HEADER+'Cleaning...'+B.bc.ENDC
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dirs = os.listdir(B.root_build_dir)
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for dir in dirs:
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if os.path.isdir(B.root_build_dir + dir) == 1:
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print "clean dir %s"%(B.root_build_dir+dir)
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shutil.rmtree(B.root_build_dir+dir)
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print B.bc.OKGREEN+'...done'+B.bc.ENDC
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Exit()
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if not os.path.isdir ( B.root_build_dir):
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os.makedirs ( B.root_build_dir )
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os.makedirs ( B.root_build_dir + 'source' )
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os.makedirs ( B.root_build_dir + 'intern' )
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os.makedirs ( B.root_build_dir + 'extern' )
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os.makedirs ( B.root_build_dir + 'lib' )
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os.makedirs ( B.root_build_dir + 'bin' )
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Help(opts.GenerateHelpText(env))
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# default is new quieter output, but if you need to see the
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# commands, do 'scons BF_QUIET=0'
|
|
bf_quietoutput = B.arguments.get('BF_QUIET', '1')
|
|
if bf_quietoutput=='1':
|
|
B.set_quiet_output(env)
|
|
else:
|
|
if toolset=='msvc':
|
|
B.msvc_hack(env)
|
|
|
|
print B.bc.HEADER+'Building in '+B.bc.ENDC+B.root_build_dir
|
|
env.SConsignFile(B.root_build_dir+'scons-signatures')
|
|
B.init_lib_dict()
|
|
|
|
##### END SETUP ##########
|
|
|
|
Export('env')
|
|
#Export('root_build_dir') # this one is still needed for makesdna
|
|
##TODO: improve makesdna usage
|
|
|
|
BuildDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
|
|
SConscript(B.root_build_dir+'/intern/SConscript')
|
|
BuildDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
|
|
SConscript(B.root_build_dir+'/extern/SConscript')
|
|
BuildDir(B.root_build_dir+'/source', 'source', duplicate=0)
|
|
SConscript(B.root_build_dir+'/source/SConscript')
|
|
|
|
# now that we have read all SConscripts, we know what
|
|
# libraries will be built. Create list of
|
|
# libraries to give as objects to linking phase
|
|
mainlist = []
|
|
for tp in B.possible_types:
|
|
if not tp == 'player' and not tp == 'player2':
|
|
mainlist += B.create_blender_liblist(env, tp)
|
|
|
|
if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
|
|
B.propose_priorities()
|
|
|
|
dobj = B.buildinfo(env, "dynamic") + B.resources
|
|
thestatlibs, thelibincs = B.setup_staticlibs(env)
|
|
thesyslibs = B.setup_syslibs(env)
|
|
|
|
env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
|
|
if env['WITH_BF_PLAYER']:
|
|
playerlist = B.create_blender_liblist(env, 'player')
|
|
env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
|
|
|
|
##### Now define some targets
|
|
|
|
|
|
#------------ INSTALL
|
|
|
|
blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
|
|
|
|
#-- .blender
|
|
dotblendlist = []
|
|
dottargetlist = []
|
|
for dp, dn, df in os.walk('bin/.blender'):
|
|
if 'CVS' in dn:
|
|
dn.remove('CVS')
|
|
for f in df:
|
|
dotblendlist.append(dp+os.sep+f)
|
|
dottargetlist.append(env['BF_INSTALLDIR']+dp[3:]+os.sep+f)
|
|
|
|
dotblenderinstall = []
|
|
for targetdir,srcfile in zip(dottargetlist, dotblendlist):
|
|
td, tf = os.path.split(targetdir)
|
|
dotblenderinstall.append(env.Install(dir=td, source=srcfile))
|
|
|
|
#-- .blender/scripts
|
|
scriptinstall = []
|
|
scriptpath='release/scripts'
|
|
for dp, dn, df in os.walk(scriptpath):
|
|
if 'CVS' in dn:
|
|
dn.remove('CVS')
|
|
dir=env['BF_INSTALLDIR']+'/.blender/scripts'+dp[len(scriptpath):]
|
|
source=[dp+os.sep+f for f in df]
|
|
scriptinstall.append(env.Install(dir=dir,source=source))
|
|
|
|
#-- plugins
|
|
pluglist = []
|
|
plugtargetlist = []
|
|
for tp, tn, tf in os.walk('release/plugins'):
|
|
if 'CVS' in tn:
|
|
tn.remove('CVS')
|
|
for f in tf:
|
|
pluglist.append(tp+os.sep+f)
|
|
plugtargetlist.append(env['BF_INSTALLDIR']+tp[7:]+os.sep+f)
|
|
|
|
plugininstall = []
|
|
for targetdir,srcfile in zip(plugtargetlist, pluglist):
|
|
td, tf = os.path.split(targetdir)
|
|
plugininstall.append(env.Install(dir=td, source=srcfile))
|
|
|
|
textlist = []
|
|
texttargetlist = []
|
|
for tp, tn, tf in os.walk('release/text'):
|
|
if 'CVS' in tn:
|
|
tn.remove('CVS')
|
|
for f in tf:
|
|
textlist.append(tp+os.sep+f)
|
|
|
|
textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
|
|
|
|
allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
|
|
|
|
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
|
|
dllsources = ['${LCGDIR}/gettext/lib/gnu_gettext.dll',
|
|
'${LCGDIR}/png/lib/libpng.dll',
|
|
# '#release/windows/extra/python24.zip',
|
|
# '#release/windows/extra/zlib.pyd',
|
|
'${LCGDIR}/sdl/lib/SDL.dll',
|
|
'${LCGDIR}/zlib/lib/zlib.dll',
|
|
'${LCGDIR}/tiff/lib/libtiff.dll']
|
|
if env['BF_DEBUG']:
|
|
dllsources.append('${LCGDIR}/python/lib/python25_d.dll')
|
|
else:
|
|
dllsources.append('${LCGDIR}/python/lib/python25.dll')
|
|
if env['OURPLATFORM'] == 'win32-mingw':
|
|
dllsources += ['${LCGDIR}/pthreads/lib/pthreadGC2.dll']
|
|
else:
|
|
dllsources += ['${LCGDIR}/pthreads/lib/pthreadVC2.dll']
|
|
if env['WITH_BF_ICONV']:
|
|
dllsources += ['${LCGDIR}/iconv/lib/iconv.dll']
|
|
if env['WITH_BF_FFMPEG']:
|
|
dllsources += ['${LCGDIR}/ffmpeg/lib/avcodec-51.dll',
|
|
'${LCGDIR}/ffmpeg/lib/avformat-51.dll',
|
|
'${LCGDIR}/ffmpeg/lib/avutil-49.dll',
|
|
'${LCGDIR}/ffmpeg/lib/libdts.dll',
|
|
'${LCGDIR}/ffmpeg/lib/libfaac.dll',
|
|
'${LCGDIR}/ffmpeg/lib/libfaad.dll',
|
|
'${LCGDIR}/ffmpeg/lib/libgsm.dll',
|
|
'${LCGDIR}/ffmpeg/lib/libmp3lame-0.dll',
|
|
'${LCGDIR}/ffmpeg/lib/libogg-0.dll',
|
|
'${LCGDIR}/ffmpeg/lib/libvorbis-0.dll',
|
|
'${LCGDIR}/ffmpeg/lib/libvorbisenc-2.dll',
|
|
'${LCGDIR}/ffmpeg/lib/libx264-54.dll',
|
|
'${LCGDIR}/ffmpeg/lib/postproc-51.dll',
|
|
'${LCGDIR}/ffmpeg/lib/xvidcore.dll']
|
|
windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
|
|
allinstall += windlls
|
|
|
|
installtarget = env.Alias('install', allinstall)
|
|
bininstalltarget = env.Alias('install-bin', blenderinstall)
|
|
|
|
if env['WITH_BF_PLAYER']:
|
|
blenderplayer = env.Alias('blenderplayer', B.program_list)
|
|
Depends(blenderplayer,installtarget)
|
|
|
|
if not env['WITH_BF_GAMEENGINE']:
|
|
blendernogame = env.Alias('blendernogame', B.program_list)
|
|
Depends(blendernogame,installtarget)
|
|
|
|
Default(B.program_list)
|
|
Default(installtarget)
|
|
|
|
#------------ RELEASE
|
|
# TODO: zipup the installation
|
|
|
|
#------------ BLENDERPLAYER
|
|
# TODO: build stubs and link into blenderplayer
|
|
|
|
#------------ EPYDOC
|
|
# TODO: run epydoc
|
|
|