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Daniel Stokes e9e08a1d12 Game Engine: Level of detail support and tools
Levels of detail can be added and modified in the object panel. The object
panel also contains new tools for generating levels of detail, setting up
levels of detail based on object names (useful for importing), and
clearing an object's level of detail settings. This is meant as a game
engine feature, though the level of details settings can be previewed in
the viewport.

Reviewed By: moguri, nexyon, brecht

Differential Revision: http://developer.blender.org/D109
2013-12-17 17:03:27 -08:00
build_files Better handling of new libnames of OpenEXR 2.1 (same solution as one used in OIIO/OSL source). 2013-12-16 21:16:02 +01:00
doc Game Engine: Option to record static objects animation 2013-12-09 22:28:38 +11:00
extern CMake: report messages as status (else ccmake treats like an error) 2013-12-10 13:18:46 +11:00
intern Changes to partial update during rendering 2013-12-17 23:42:38 +06:00
release Game Engine: Level of detail support and tools 2013-12-17 17:03:27 -08:00
scons@2d6ebcb239 Squashed commit of the following: 2013-11-21 16:51:29 +01:00
source Game Engine: Level of detail support and tools 2013-12-17 17:03:27 -08:00
.arcconfig Added the wrong file. Now addin .arcconfig for real. 2013-11-15 20:40:43 +06:00
.gitignore Ignore *.patch and *.diff files which are in the working tree root 2013-11-22 23:28:35 +06:00
.gitmodules Initialize git submodules for addons, locales and scons 2013-11-15 12:19:08 +06:00
CMakeLists.txt Cycles: network render code updated for latest changes and improved 2013-12-07 12:26:58 +01:00
COPYING
GNUmakefile Convenience Makefile: spaces in the build path would fail still. 2013-11-17 21:16:39 +11:00
SConstruct Fix T37780: no languages in user preferences with SCons on Windows / Linux. 2013-12-12 06:09:58 +01:00