64d161de87
also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
218 lines
4.8 KiB
C++
218 lines
4.8 KiB
C++
/** \file gameengine/Expressions/VectorValue.cpp
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* \ingroup expressions
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*/
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// VectorValue.cpp: implementation of the CVectorValue class.
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/*
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* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies and
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* that both that copyright notice and this permission notice appear
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* in supporting documentation. Erwin Coumans makes no
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* representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*
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*/
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#ifdef _MSC_VER
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# pragma warning (disable:4786)
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#endif
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#include "Value.h"
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#include "VectorValue.h"
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#include "ErrorValue.h"
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//#include "MatrixValue.h"
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#include "VoidValue.h"
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#include "StringValue.h"
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//#include "FactoryManager.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CVectorValue::CVectorValue(float x,float y,float z, AllocationTYPE alloctype)
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{
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SetCustomFlag1(false);//FancyOutput=false;
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if (alloctype == STACKVALUE)
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{
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CValue::DisableRefCount();
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};
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m_vec[KX_X] = m_transformedvec[KX_X] = x;
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m_vec[KX_Y] = m_transformedvec[KX_Y] = y;
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m_vec[KX_Z] = m_transformedvec[KX_Z] = z;
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}
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CVectorValue::CVectorValue(double vec[3], const char *name,AllocationTYPE alloctype)
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{
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SetCustomFlag1(false);//FancyOutput=false;
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m_vec[KX_X] = m_transformedvec[KX_X] = vec[KX_X];
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m_vec[KX_Y] = m_transformedvec[KX_Y] = vec[KX_Y];
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m_vec[KX_Z] = m_transformedvec[KX_Z] = vec[KX_Z];
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if (alloctype == STACKVALUE)
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{
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CValue::DisableRefCount();
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}
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SetName(name);
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}
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CVectorValue::CVectorValue(double vec[3], AllocationTYPE alloctype)
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{
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SetCustomFlag1(false);//FancyOutput=false;
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m_vec[KX_X] = m_transformedvec[KX_X] = vec[KX_X];
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m_vec[KX_Y] = m_transformedvec[KX_Y] = vec[KX_Y];
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m_vec[KX_Z] = m_transformedvec[KX_Z] = vec[KX_Z];
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if (alloctype == STACKVALUE)
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{
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CValue::DisableRefCount();
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}
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}
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CVectorValue::~CVectorValue()
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{
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}
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/**
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* pre: the type of val is dtype
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* ret: a new object containing the result of applying operator op to val and
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* this object
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*/
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CValue* CVectorValue::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val)
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{
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CValue *ret = NULL;
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switch (op) {
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case VALUE_ADD_OPERATOR:
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{
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switch (dtype)
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{
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case VALUE_EMPTY_TYPE:
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case VALUE_VECTOR_TYPE:
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{
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ret = new CVectorValue(
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val->GetVector3()[KX_X] + GetVector3()[KX_X],
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val->GetVector3()[KX_Y] + GetVector3()[KX_Y],
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val->GetVector3()[KX_Z] + GetVector3()[KX_Z],
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CValue::HEAPVALUE);
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ret->SetName(GetName());
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break;
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}
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default:
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ret = new CErrorValue(val->GetText() + op2str(op) + GetText());
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}
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break;
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}
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case VALUE_MUL_OPERATOR:
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{
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switch (dtype)
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{
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case VALUE_EMPTY_TYPE:
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case VALUE_VECTOR_TYPE:
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{
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//MT_Vector3 supports 'scaling' by another vector, instead of using general transform, Gino?
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//ret = new CVectorValue(val->GetVector3().Scaled(GetVector3()),GetName());
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break;
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}
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case VALUE_FLOAT_TYPE:
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{
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ret = new CVectorValue(
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val->GetVector3()[KX_X] * GetVector3()[KX_X],
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val->GetVector3()[KX_Y] * GetVector3()[KX_Y],
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val->GetVector3()[KX_Z] * GetVector3()[KX_Z],
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CValue::HEAPVALUE);
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ret->SetName(GetName());
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break;
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}
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default:
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ret = new CErrorValue(val->GetText() + op2str(op) + GetText());
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}
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break;
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}
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default:
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ret = new CErrorValue(val->GetText() + op2str(op) + GetText());
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}
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return ret;
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}
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double CVectorValue::GetNumber()
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{
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return m_vec[KX_X];
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}
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double* CVectorValue::GetVector3(bool bGetTransformedVec)
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{
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if (bGetTransformedVec)
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return m_transformedvec;
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// else
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return m_vec;
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}
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void CVectorValue::SetVector(double newvec[])
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{
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m_vec[KX_X] = m_transformedvec[KX_X] = newvec[KX_X];
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m_vec[KX_Y] = m_transformedvec[KX_Y] = newvec[KX_Y];
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m_vec[KX_Z] = m_transformedvec[KX_Z] = newvec[KX_Z];
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SetModified(true);
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}
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void CVectorValue::SetValue(CValue *newval)
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{
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double* newvec = ((CVectorValue*)newval)->GetVector3();
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m_vec[KX_X] = m_transformedvec[KX_X] = newvec[KX_X];
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m_vec[KX_Y] = m_transformedvec[KX_Y] = newvec[KX_Y];
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m_vec[KX_Z] = m_transformedvec[KX_Z] = newvec[KX_Z];
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SetModified(true);
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}
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static const STR_String gstrVectorStr=STR_String();
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const STR_String & CVectorValue::GetText()
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{
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assertd(false);
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return gstrVectorStr;
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}
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CValue* CVectorValue::GetReplica()
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{
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CVectorValue* replica = new CVectorValue(*this);
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replica->ProcessReplica();
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return replica;
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};
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#if 0
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void CVectorValue::Transform(rcMatrix4x4 mat)
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{
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m_transformedvec = mat*m_vec;
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}
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#endif
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