blender/intern/audaspace/fftw/AUD_BandPassFactory.cpp
Joerg Mueller ed4029d07a Sound:
* Fixed minor errors in AUD_BufferReader.cpp and AUD_LoopFactory.h
* Added a first version of a bandpass filter using fftw3
2009-12-28 10:15:35 +00:00

80 lines
1.7 KiB
C++

/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_BandPassFactory.h"
#include "AUD_BandPassReader.h"
AUD_BandPassFactory::AUD_BandPassFactory(AUD_IFactory* factory, float low,
float high) :
AUD_EffectFactory(factory),
m_low(low),
m_high(high) {}
AUD_BandPassFactory::AUD_BandPassFactory(float low, float high) :
AUD_EffectFactory(0),
m_low(low),
m_high(high) {}
float AUD_BandPassFactory::getLow()
{
return m_low;
}
float AUD_BandPassFactory::getHigh()
{
return m_high;
}
void AUD_BandPassFactory::setLow(float low)
{
m_low = low;
}
void AUD_BandPassFactory::setHigh(float high)
{
m_high = high;
}
AUD_IReader* AUD_BandPassFactory::createReader()
{
AUD_IReader* reader = getReader();
if(reader != 0)
{
if(reader->getSpecs().format == AUD_FORMAT_FLOAT32)
{
reader = new AUD_BandPassReader(reader, m_low, m_high);
AUD_NEW("reader")
}
else
{
delete reader; AUD_DELETE("reader")
return 0;
}
}
return reader;
}