blender/source/gameengine
Thomas Szepe eaabe9d6c6 BGE: Fix for CreateConstraint API
This patch fix two bugs related to CreateConstraint().
1. Disable linked collision only working with 6DoF constraints.
2. If all pivot axis rotations setted to zero the linked object disappears.

{F101374}

Reviewers: moguri, sybren, brita_, lordloki

Reviewed By: lordloki

Subscribers: p9ablo

Differential Revision: https://developer.blender.org/D704
2015-02-26 20:08:22 +01:00
..
BlenderRoutines gameengine: removing addInitFromFrame hack 2015-02-21 12:16:20 +00:00
Converter scene conversion: style cleanup 2015-02-21 12:16:21 +00:00
Expressions Freestyle: reserve array sizes before filling 2015-01-04 21:23:26 +11:00
GameLogic cleanup: style 2015-02-07 04:50:21 +11:00
GamePlayer Grmll, sorry for the noise, fix stupi cpoypaste typo in previous commit. 2015-02-26 11:46:05 +01:00
Ketsji BGE: Fix for CreateConstraint API 2015-02-26 20:08:22 +01:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: Fix T43215: Rigidbody constraints deletion. 2015-02-20 23:37:32 +01:00
Rasterizer BGE: Fix for T42285 & T38935 crashes. They are Rayhit related. 2015-02-13 00:12:21 +01:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture commiting patch to fix T30173 2015-02-21 12:16:19 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00