.. |
attribute.cpp
|
Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays.
|
2016-05-28 18:31:00 +02:00 |
attribute.h
|
Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays.
|
2016-05-28 18:31:00 +02:00 |
background.cpp
|
Code refactor: minor node and node type utility functions and changes.
|
2016-05-29 20:30:16 +02:00 |
background.h
|
Code refactor: minor node and node type utility functions and changes.
|
2016-05-29 20:30:16 +02:00 |
bake.cpp
|
Fix T46550: Cycles combined baking black in some cases.
|
2016-02-06 21:02:02 +01:00 |
bake.h
|
Fix T46550: Cycles combined baking black in some cases.
|
2016-02-06 21:02:02 +01:00 |
buffers.cpp
|
Code refactor: nodify Cycles background and film.
|
2016-05-22 17:29:25 +02:00 |
buffers.h
|
Code refactor: nodify Cycles background and film.
|
2016-05-22 17:29:25 +02:00 |
camera.cpp
|
Code refactor: minor node and node type utility functions and changes.
|
2016-05-29 20:30:16 +02:00 |
camera.h
|
Code refactor: minor node and node type utility functions and changes.
|
2016-05-29 20:30:16 +02:00 |
CMakeLists.txt
|
Code refactor: add generic Cycles node infrastructure.
|
2016-05-22 17:29:24 +02:00 |
curves.cpp
|
Cycles: Code cleanup, prepare for strict C++ flags
|
2015-03-27 18:23:31 +05:00 |
curves.h
|
Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays.
|
2016-05-28 18:31:00 +02:00 |
film.cpp
|
Code refactor: minor node and node type utility functions and changes.
|
2016-05-29 20:30:16 +02:00 |
film.h
|
Code refactor: nodify Cycles background and film.
|
2016-05-22 17:29:25 +02:00 |
graph.cpp
|
Code refactor: make ShaderNode match Node a bit more, reusing types and enums.
|
2016-05-28 15:49:15 +02:00 |
graph.h
|
Code refactor: make ShaderNode match Node a bit more, reusing types and enums.
|
2016-05-28 15:49:15 +02:00 |
image.cpp
|
Cleanup: Further tweaks for consistency and simplifications.
|
2016-05-27 23:35:29 +02:00 |
image.h
|
Cleanup: Further tweaks for consistency and simplifications.
|
2016-05-27 23:35:29 +02:00 |
integrator.cpp
|
Code refactor: minor node and node type utility functions and changes.
|
2016-05-29 20:30:16 +02:00 |
integrator.h
|
Code refactor: minor node and node type utility functions and changes.
|
2016-05-29 20:30:16 +02:00 |
light.cpp
|
Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays.
|
2016-05-28 18:31:00 +02:00 |
light.h
|
Code refactor: nodify Cycles shader and lights.
|
2016-05-22 17:29:25 +02:00 |
mesh_displace.cpp
|
Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays.
|
2016-05-28 18:31:00 +02:00 |
mesh.cpp
|
Code refactor: nodify object and mesh, but not used for XML yet.
|
2016-05-28 18:40:09 +02:00 |
mesh.h
|
Code refactor: nodify object and mesh, but not used for XML yet.
|
2016-05-28 18:40:09 +02:00 |
nodes.cpp
|
Code refactor: make ShaderNode match Node a bit more, reusing types and enums.
|
2016-05-28 15:49:15 +02:00 |
nodes.h
|
Code refactor: make ShaderNode match Node a bit more, reusing types and enums.
|
2016-05-28 15:49:15 +02:00 |
object.cpp
|
Code refactor: nodify object and mesh, but not used for XML yet.
|
2016-05-28 18:40:09 +02:00 |
object.h
|
Code refactor: nodify object and mesh, but not used for XML yet.
|
2016-05-28 18:40:09 +02:00 |
osl.cpp
|
Code refactor: make ShaderNode match Node a bit more, reusing types and enums.
|
2016-05-28 15:49:15 +02:00 |
osl.h
|
Code refactor: use dynamic shader node array lengths now that OSL supports them.
|
2016-05-17 21:39:16 +02:00 |
particles.cpp
|
Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays.
|
2016-05-28 18:31:00 +02:00 |
particles.h
|
Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays.
|
2016-05-28 18:31:00 +02:00 |
scene.cpp
|
Cycles: Reduce verbosity of logging
|
2016-04-22 10:55:26 +02:00 |
scene.h
|
Cleanup: Shorten texture variables, tex and image was kinda redundant.
|
2016-05-27 22:58:33 +02:00 |
session.cpp
|
Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays.
|
2016-05-28 18:31:00 +02:00 |
session.h
|
Cycles: Use explicit qualifier for single-argument constructors
|
2016-05-11 16:51:14 +02:00 |
shader.cpp
|
Code refactor: make ShaderNode match Node a bit more, reusing types and enums.
|
2016-05-28 15:49:15 +02:00 |
shader.h
|
Code refactor: nodify Cycles shader and lights.
|
2016-05-22 17:29:25 +02:00 |
sobol.cpp
|
Fix #29528: crash adding subsurf modifier in a particular scene with viewport render.
|
2011-12-08 21:55:35 +00:00 |
sobol.h
|
Cleanup: Fix Cycles Apache header.
|
2014-12-25 02:50:24 +01:00 |
svm.cpp
|
Code refactor: make ShaderNode match Node a bit more, reusing types and enums.
|
2016-05-28 15:49:15 +02:00 |
svm.h
|
Code refactor: make ShaderNode match Node a bit more, reusing types and enums.
|
2016-05-28 15:49:15 +02:00 |
tables.cpp
|
Cycles: Fix two small memory leaks and deduplicate table freeing
|
2016-05-08 17:44:03 +02:00 |
tables.h
|
Cycles: Fix two small memory leaks and deduplicate table freeing
|
2016-05-08 17:44:03 +02:00 |
tile.cpp
|
Cycles: Resumable render implementation for Cycles
|
2016-03-30 16:02:27 +02:00 |
tile.h
|
Cycles: Resumable render implementation for Cycles
|
2016-03-30 16:02:27 +02:00 |