blender/source/gameengine
Campbell Barton eacf5b5d6d BGE Text
- multi-line strings for bitmap text 
- keyboard sensor now logs return and pad enter as "\n"

BGE std::vector use in Value.cpp and RAS_MaterialBucket.cpp
The size of a new list is known before making them, reduce re-allocs, though probably not a noticeable speedup.
2009-04-09 09:50:17 +00:00
..
BlenderRoutines Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE. 2009-04-08 15:06:20 +00:00
Converter small bge edits 2009-04-08 17:40:09 +00:00
Expressions BGE Text 2009-04-09 09:50:17 +00:00
GameLogic BGE Text 2009-04-09 09:50:17 +00:00
GamePlayer Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE. 2009-04-08 15:06:20 +00:00
Ketsji BGE API cleanup: 2DFilterActuator. 2009-04-08 21:40:55 +00:00
Network BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject. 2009-04-08 16:57:08 +00:00
Physics Fixed scons and cmake after BGE scenegraph and culling improvements. 2009-04-08 08:22:03 +00:00
PyDoc BGE API cleanup: 2DFilterActuator. 2009-04-08 21:40:55 +00:00
Rasterizer BGE Text 2009-04-09 09:50:17 +00:00
SceneGraph BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
VideoTexture == FFMPEG == 2009-03-22 19:19:21 +00:00
CMakeLists.txt VideoTexture module. 2008-10-31 22:35:52 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00