blender/intern/cycles/subd/patch.cpp
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

109 lines
2.3 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
/* Parts adapted from code in the public domain in NVidia Mesh Tools. */
#include "scene/mesh.h"
#include "subd/patch.h"
#include "util/math.h"
#include "util/types.h"
CCL_NAMESPACE_BEGIN
/* De Casteljau Evaluation */
static void decasteljau_cubic(float3 *P, float3 *dt, float t, const float3 cp[4])
{
float3 d0 = cp[0] + t * (cp[1] - cp[0]);
float3 d1 = cp[1] + t * (cp[2] - cp[1]);
float3 d2 = cp[2] + t * (cp[3] - cp[2]);
d0 += t * (d1 - d0);
d1 += t * (d2 - d1);
*P = d0 + t * (d1 - d0);
if (dt)
*dt = d1 - d0;
}
static void decasteljau_bicubic(
float3 *P, float3 *du, float3 *dv, const float3 cp[16], float u, float v)
{
float3 ucp[4], utn[4];
/* interpolate over u */
decasteljau_cubic(ucp + 0, utn + 0, u, cp);
decasteljau_cubic(ucp + 1, utn + 1, u, cp + 4);
decasteljau_cubic(ucp + 2, utn + 2, u, cp + 8);
decasteljau_cubic(ucp + 3, utn + 3, u, cp + 12);
/* interpolate over v */
decasteljau_cubic(P, dv, v, ucp);
if (du)
decasteljau_cubic(du, NULL, v, utn);
}
/* Linear Quad Patch */
void LinearQuadPatch::eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v)
{
float3 d0 = interp(hull[0], hull[1], u);
float3 d1 = interp(hull[2], hull[3], u);
*P = interp(d0, d1, v);
if (dPdu && dPdv) {
*dPdu = interp(hull[1] - hull[0], hull[3] - hull[2], v);
*dPdv = interp(hull[2] - hull[0], hull[3] - hull[1], u);
}
if (N) {
*N = normalize(
interp(interp(normals[0], normals[1], u), interp(normals[2], normals[3], u), v));
}
}
BoundBox LinearQuadPatch::bound()
{
BoundBox bbox = BoundBox::empty;
for (int i = 0; i < 4; i++)
bbox.grow(hull[i]);
return bbox;
}
/* Bicubic Patch */
void BicubicPatch::eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v)
{
if (N) {
float3 dPdu_, dPdv_;
decasteljau_bicubic(P, &dPdu_, &dPdv_, hull, u, v);
if (dPdu && dPdv) {
*dPdu = dPdu_;
*dPdv = dPdv_;
}
*N = normalize(cross(dPdu_, dPdv_));
}
else {
decasteljau_bicubic(P, dPdu, dPdv, hull, u, v);
}
}
BoundBox BicubicPatch::bound()
{
BoundBox bbox = BoundBox::empty;
for (int i = 0; i < 16; i++)
bbox.grow(hull[i]);
return bbox;
}
CCL_NAMESPACE_END