blender/source
Bastien Montagne ecb5b55d7f Fix bad loss of precision when manually editing values in numbuttons.
While drawing nice 'rounded' values is OK also for 'low precision'
editing like dragging and such, it's quite an issue when you type in a
precise value, validate, edit again the value, and find a rounded
version of it instead of what you typed in!

So now, *only when entering textedit of num buttons*, we always get the highest
reasonable precision for floats (and use exponential notation when
values are too low or too high, to avoid tremendous amounts of zero's).
2017-07-18 10:41:00 +02:00
..
blender Fix bad loss of precision when manually editing values in numbuttons. 2017-07-18 10:41:00 +02:00
blenderplayer Snap System: Separate raycast functions from nearest2d functions 2017-07-11 13:47:28 -03:00
creator Remove MinGW support 2017-05-27 15:34:55 -04:00
gameengine Fix T51889: new file or load factory settings results in broken UI. 2017-07-08 00:54:05 +02:00
tools@b11375e890 Fix blurry icons 2017-01-29 17:21:57 +03:00
CMakeLists.txt