ecb5b55d7f
While drawing nice 'rounded' values is OK also for 'low precision' editing like dragging and such, it's quite an issue when you type in a precise value, validate, edit again the value, and find a rounded version of it instead of what you typed in! So now, *only when entering textedit of num buttons*, we always get the highest reasonable precision for floats (and use exponential notation when values are too low or too high, to avoid tremendous amounts of zero's). |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@b11375e890 | ||
CMakeLists.txt |