Go to file
mano-wii eda7e84aac GHOST: remove OpenGL depth buffer, remove code for other unused buffers
Viewport drawing has moved to offscreen buffers, and we no longer need to have
depth, stencil, aa samples, sRGB buffers as part of the window. So all that
code is removed now. The depth buffer was the only one still being allocated,
its removal save a bit of memory.

Code by Germano and Brecht.

Differential Revision: https://developer.blender.org/D4708
2019-04-25 14:29:26 +02:00
build_files make.bat: remove --expand-tabs from "make format" on windows. 2019-04-20 13:10:30 -06:00
doc Cleanup: use 2 space indentation for shell scripts 2019-04-17 06:08:01 +02:00
extern CMake: correct bad change to ceres linking 2019-04-18 12:44:17 +02:00
intern GHOST: remove OpenGL depth buffer, remove code for other unused buffers 2019-04-25 14:29:26 +02:00
release Industry Compat Keymap: Support box selecting while the transform tools are active 2019-04-25 14:12:17 +02:00
source Fix T63344: broken topology after sculpting with clay strips brush 2019-04-25 14:29:26 +02:00
tests Cleanup: comment line length (tests) 2019-04-20 10:08:59 +02:00
.arcconfig Update for moving blender2.8 to master. 2018-12-21 12:15:21 +01:00
.clang-format Cleanup: add missing macros to clang-format 2019-04-21 04:40:16 +10:00
.editorconfig editorconfig: correct indent size 2019-04-17 13:34:46 +02:00
.gitignore Git: add TAGS & tags to .gitignore 2019-01-22 12:50:13 +01:00
.gitmodules Update for moving blender2.8 to master. 2018-12-21 12:15:21 +01:00
CMakeLists.txt Fix building with asan option and OSL. 2019-04-23 21:00:40 +02:00
COPYING
GNUmakefile GNUMakefile: disable tab expansion for 'make format' 2019-04-21 04:36:16 +10:00
make.bat Clang-format: Speed up detection of clang-format 2019-04-16 17:10:02 +02:00
readme.rst readme: separate development links 2019-04-13 14:45:51 +02:00

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

.. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg
   :scale: 50 %
   :align: center


Project Pages
-------------

- `Main Website <http://www.blender.org>`__
- `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__
- `User Community <https://www.blender.org/community/>`__

Development
-----------

- `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__
- `Code Review & Bug Tracker <https://developer.blender.org>`__
- `Developer Forum <https://devtalk.blender.org>`__
- `Developer Documentation <https://wiki.blender.org>`__


License
-------

Blender as a whole is licensed under the GNU Public License, Version 3.
Individual files may have a different, but compatible license.

See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.