ee36e75b85
This was already mixed a bit, but the dot belongs there.
92 lines
1.9 KiB
C++
92 lines
1.9 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __INTEGRATOR_H__
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#define __INTEGRATOR_H__
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#include "kernel_types.h"
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CCL_NAMESPACE_BEGIN
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class Device;
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class DeviceScene;
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class Scene;
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class Integrator {
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public:
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int min_bounce;
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int max_bounce;
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int max_diffuse_bounce;
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int max_glossy_bounce;
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int max_transmission_bounce;
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int max_volume_bounce;
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int transparent_min_bounce;
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int transparent_max_bounce;
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bool transparent_shadows;
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int volume_max_steps;
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float volume_step_size;
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bool caustics_reflective;
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bool caustics_refractive;
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float filter_glossy;
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int seed;
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int layer_flag;
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float sample_clamp_direct;
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float sample_clamp_indirect;
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bool motion_blur;
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int aa_samples;
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int diffuse_samples;
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int glossy_samples;
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int transmission_samples;
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int ao_samples;
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int mesh_light_samples;
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int subsurface_samples;
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int volume_samples;
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bool sample_all_lights_direct;
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bool sample_all_lights_indirect;
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enum Method {
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BRANCHED_PATH = 0,
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PATH = 1
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};
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Method method;
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SamplingPattern sampling_pattern;
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bool need_update;
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Integrator();
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~Integrator();
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void device_update(Device *device, DeviceScene *dscene, Scene *scene);
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void device_free(Device *device, DeviceScene *dscene);
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bool modified(const Integrator& integrator);
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void tag_update(Scene *scene);
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};
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CCL_NAMESPACE_END
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#endif /* __INTEGRATOR_H__ */
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