blender/intern/cycles/subd/subd_ring.h
Ton Roosendaal da376e0237 Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:

* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
2011-04-27 11:58:34 +00:00

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/*
* Copyright 2006, NVIDIA Corporation Ignacio Castano <icastano@nvidia.com>
*
* Modifications copyright (c) 2011, Blender Foundation.
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef __SUBD_FACE_RING_H__
#define __SUBD_FACE_RING_H__
CCL_NAMESPACE_BEGIN
class StencilMask;
class SubdVert;
class SubdEdge;
class SubdFace;
class SubdFaceRing
{
public:
SubdFaceRing(SubdFace *face, SubdEdge *edge);
SubdFace *face() { return m_face; }
SubdEdge *firstEdge() { return m_firstEdge; }
int num_verts();
SubdVert *vertexAt(int i);
int vert_index(SubdVert *vertex);
void evaluate_stencils(float3 *P, StencilMask *mask, int num);
bool is_triangle();
bool is_quad();
int num_edges();
static bool is_regular(SubdFace *face);
static bool is_triangle(SubdFace *face);
static bool is_quad(SubdFace *face);
static bool is_boundary(SubdFace *face);
protected:
void initVerts();
void add_vert(SubdVert *vertex);
bool has_vert(SubdVert *vertex);
protected:
SubdFace *m_face;
SubdEdge *m_firstEdge;
int m_num_edges;
vector<SubdVert*> m_verts;
};
CCL_NAMESPACE_END
#endif /* __SUBD_FACE_RING_H__ */