f08f8a2df2
We were looping over all vgroups in destination mesh and making string comparison, for every vgroup of every vertex of merged mesh! Crazy! Now we simply create a temp mapping of vgroup indices, seriously simplifies things (and gives significant speedup when merging huge meshes with lots of vgroups, here with quick stupid test went from 120ms in vgroup merging to less than 5ms, 25 times quicker!). |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@b11375e890 | ||
CMakeLists.txt |