blender/source/gameengine
Campbell Barton f0cd9f987d - for some reason navmesh wasnt drawing when VBO was enabled.
- fix navmesh crash (may well have been from own changes)
- changing VBO's now redraws all windows - useful for checking if VBO draws differently.
2011-10-10 02:56:26 +00:00
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BlenderRoutines bugfix: [bf-blender-Game Engine][28167] Restart game actuator don't get changed material mode 2011-09-11 05:54:07 +00:00
Converter - for some reason navmesh wasnt drawing when VBO was enabled. 2011-10-10 02:56:26 +00:00
Expressions spaces -> tabs (whitespace only changes) 2011-10-06 22:04:01 +00:00
GameLogic spaces -> tabs (whitespace only changes) 2011-10-06 22:04:01 +00:00
GamePlayer change define INTERNATIONAL --> WITH_INTERNATIONAL 2011-09-26 10:35:47 +00:00
Ketsji clear some warnings. 2011-10-09 04:11:18 +00:00
Network whitespace cleanup 2011-09-25 12:31:21 +00:00
Physics spaces -> tabs (whitespace only changes) 2011-10-06 22:04:01 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer spaces -> tabs (whitespace only changes) 2011-10-06 22:04:01 +00:00
SceneGraph spaces -> tabs (whitespace only changes) 2011-10-06 22:04:01 +00:00
VideoTexture spaces -> tabs (whitespace only changes) 2011-10-06 22:04:01 +00:00
CMakeLists.txt use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00