blender/source/creator/creator.c
Ray Molenkamp 70375c96d5 USD: prepare for building with Python support and shared libraries
Shared libraries and USD plugins will be placed in the same folder, where USD
already looks for plugins.

This means that specifying the path to the plugins will no longer be needed
once the new libraries are available for all platforms. For now the code was
refactored to support both cases.

Ref T99618
2022-12-07 15:28:17 +01:00

601 lines
14 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup creator
*/
#include <stdlib.h>
#include <string.h>
#ifdef WIN32
# include "utfconv.h"
# include <windows.h>
#endif
#if defined(WITH_TBB_MALLOC) && defined(_MSC_VER) && defined(NDEBUG)
# pragma comment(lib, "tbbmalloc_proxy.lib")
# pragma comment(linker, "/include:__TBB_malloc_proxy")
#endif
#include "MEM_guardedalloc.h"
#include "CLG_log.h"
#include "DNA_genfile.h"
#include "BLI_string.h"
#include "BLI_system.h"
#include "BLI_task.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
/* Mostly initialization functions. */
#include "BKE_appdir.h"
#include "BKE_blender.h"
#include "BKE_brush.h"
#include "BKE_cachefile.h"
#include "BKE_callbacks.h"
#include "BKE_context.h"
#include "BKE_cpp_types.h"
#include "BKE_global.h"
#include "BKE_gpencil_modifier.h"
#include "BKE_idtype.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_modifier.h"
#include "BKE_node.h"
#include "BKE_particle.h"
#include "BKE_shader_fx.h"
#include "BKE_sound.h"
#include "BKE_vfont.h"
#include "BKE_volume.h"
#ifndef WITH_PYTHON_MODULE
# include "BLI_args.h"
#endif
#include "DEG_depsgraph.h"
#include "IMB_imbuf.h" /* For #IMB_init. */
#include "RE_engine.h"
#include "RE_texture.h"
#include "ED_datafiles.h"
#include "WM_api.h"
#include "WM_toolsystem.h"
#include "RNA_define.h"
#ifdef WITH_FREESTYLE
# include "FRS_freestyle.h"
#endif
#include <signal.h>
#ifdef __FreeBSD__
# include <floatingpoint.h>
#endif
#ifdef WITH_BINRELOC
# include "binreloc.h"
#endif
#ifdef WITH_LIBMV
# include "libmv-capi.h"
#endif
#ifdef WITH_CYCLES_LOGGING
# include "CCL_api.h"
#endif
#ifdef WITH_SDL_DYNLOAD
# include "sdlew.h"
#endif
#ifdef WITH_USD
# include "usd.h"
#endif
#include "creator_intern.h" /* Own include. */
/* -------------------------------------------------------------------- */
/** \name Local Defines
* \{ */
/* When building as a Python module, don't use special argument handling
* so the module loading logic can control the `argv` & `argc`. */
#if defined(WIN32) && !defined(WITH_PYTHON_MODULE)
# define USE_WIN32_UNICODE_ARGS
#endif
/** \} */
/* -------------------------------------------------------------------- */
/** \name Local Application State
* \{ */
/* written to by 'creator_args.c' */
struct ApplicationState app_state = {
.signal =
{
.use_crash_handler = true,
.use_abort_handler = true,
},
.exit_code_on_error =
{
.python = 0,
},
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Application Level Callbacks
*
* Initialize callbacks for the modules that need them.
* \{ */
static void callback_mem_error(const char *errorStr)
{
fputs(errorStr, stderr);
fflush(stderr);
}
static void main_callback_setup(void)
{
/* Error output from the guarded allocation routines. */
MEM_set_error_callback(callback_mem_error);
}
/* free data on early exit (if Python calls 'sys.exit()' while parsing args for eg). */
struct CreatorAtExitData {
#ifndef WITH_PYTHON_MODULE
bArgs *ba;
#endif
#ifdef USE_WIN32_UNICODE_ARGS
const char **argv;
int argv_num;
#endif
#if defined(WITH_PYTHON_MODULE) && !defined(USE_WIN32_UNICODE_ARGS)
void *_empty; /* Prevent empty struct error with MSVC. */
#endif
};
static void callback_main_atexit(void *user_data)
{
struct CreatorAtExitData *app_init_data = user_data;
#ifndef WITH_PYTHON_MODULE
if (app_init_data->ba) {
BLI_args_destroy(app_init_data->ba);
app_init_data->ba = NULL;
}
#else
UNUSED_VARS(app_init_data); /* May be unused. */
#endif
#ifdef USE_WIN32_UNICODE_ARGS
if (app_init_data->argv) {
while (app_init_data->argv_num) {
free((void *)app_init_data->argv[--app_init_data->argv_num]);
}
free((void *)app_init_data->argv);
app_init_data->argv = NULL;
}
#else
UNUSED_VARS(app_init_data); /* May be unused. */
#endif
}
static void callback_clg_fatal(void *fp)
{
BLI_system_backtrace(fp);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Blender as a Stand-Alone Python Module (bpy)
*
* While not officially supported, this can be useful for Python developers.
* See: https://wiki.blender.org/wiki/Building_Blender/Other/BlenderAsPyModule
* \{ */
#ifdef WITH_PYTHON_MODULE
/* Called in `bpy_interface.c` when building as a Python module. */
int main_python_enter(int argc, const char **argv);
void main_python_exit(void);
/* Rename the 'main' function, allowing Python initialization to call it. */
# define main main_python_enter
static void *evil_C = NULL;
# ifdef __APPLE__
/* Environment is not available in macOS shared libraries. */
# include <crt_externs.h>
char **environ = NULL;
# endif /* __APPLE__ */
#endif /* WITH_PYTHON_MODULE */
/** \} */
/* -------------------------------------------------------------------- */
/** \name GMP Allocator Workaround
* \{ */
#if (defined(WITH_TBB_MALLOC) && defined(_MSC_VER) && defined(NDEBUG) && defined(WITH_GMP)) || \
defined(DOXYGEN)
# include "gmp.h"
# include "tbb/scalable_allocator.h"
void *gmp_alloc(size_t size)
{
return scalable_malloc(size);
}
void *gmp_realloc(void *ptr, size_t old_size, size_t new_size)
{
return scalable_realloc(ptr, new_size);
}
void gmp_free(void *ptr, size_t size)
{
scalable_free(ptr);
}
/**
* Use TBB's scalable_allocator on Windows.
* `TBBmalloc` correctly captures all allocations already,
* however, GMP is built with MINGW since it doesn't build with MSVC,
* which TBB has issues hooking into automatically.
*/
void gmp_blender_init_allocator()
{
mp_set_memory_functions(gmp_alloc, gmp_realloc, gmp_free);
}
#endif
/** \} */
/* -------------------------------------------------------------------- */
/** \name Main Function
* \{ */
/**
* Blender's main function responsibilities are:
* - setup subsystems.
* - handle arguments.
* - run #WM_main() event loop,
* or exit immediately when running in background-mode.
*/
int main(int argc,
#ifdef USE_WIN32_UNICODE_ARGS
const char **UNUSED(argv_c)
#else
const char **argv
#endif
)
{
bContext *C;
#ifndef WITH_PYTHON_MODULE
bArgs *ba;
#endif
#ifdef USE_WIN32_UNICODE_ARGS
char **argv;
int argv_num;
#endif
/* --- end declarations --- */
/* Ensure we free data on early-exit. */
struct CreatorAtExitData app_init_data = {NULL};
BKE_blender_atexit_register(callback_main_atexit, &app_init_data);
/* Un-buffered `stdout` makes `stdout` and `stderr` better synchronized, and helps
* when stepping through code in a debugger (prints are immediately
* visible). However disabling buffering causes lock contention on windows
* see T76767 for details, since this is a debugging aid, we do not enable
* the un-buffered behavior for release builds. */
#ifndef NDEBUG
setvbuf(stdout, NULL, _IONBF, 0);
#endif
#ifdef WIN32
/* We delay loading of OPENMP so we can set the policy here. */
# if defined(_MSC_VER)
_putenv_s("OMP_WAIT_POLICY", "PASSIVE");
# endif
# ifdef USE_WIN32_UNICODE_ARGS
/* Win32 Unicode Arguments. */
{
/* NOTE: Can't use `guardedalloc` allocation here, as it's not yet initialized
* (it depends on the arguments passed in, which is what we're getting here!) */
wchar_t **argv_16 = CommandLineToArgvW(GetCommandLineW(), &argc);
argv = malloc(argc * sizeof(char *));
for (argv_num = 0; argv_num < argc; argv_num++) {
argv[argv_num] = alloc_utf_8_from_16(argv_16[argv_num], 0);
}
LocalFree(argv_16);
/* free on early-exit */
app_init_data.argv = argv;
app_init_data.argv_num = argv_num;
}
# endif /* USE_WIN32_UNICODE_ARGS */
#endif /* WIN32 */
/* NOTE: Special exception for guarded allocator type switch:
* we need to perform switch from lock-free to fully
* guarded allocator before any allocation happened.
*/
{
int i;
for (i = 0; i < argc; i++) {
if (STR_ELEM(argv[i], "-d", "--debug", "--debug-memory", "--debug-all")) {
printf("Switching to fully guarded memory allocator.\n");
MEM_use_guarded_allocator();
break;
}
if (STREQ(argv[i], "--")) {
break;
}
}
MEM_init_memleak_detection();
}
#ifdef BUILD_DATE
{
time_t temp_time = build_commit_timestamp;
struct tm *tm = gmtime(&temp_time);
if (LIKELY(tm)) {
strftime(build_commit_date, sizeof(build_commit_date), "%Y-%m-%d", tm);
strftime(build_commit_time, sizeof(build_commit_time), "%H:%M", tm);
}
else {
const char *unknown = "date-unknown";
BLI_strncpy(build_commit_date, unknown, sizeof(build_commit_date));
BLI_strncpy(build_commit_time, unknown, sizeof(build_commit_time));
}
}
#endif
#ifdef WITH_SDL_DYNLOAD
sdlewInit();
#endif
/* Initialize logging. */
CLG_init();
CLG_fatal_fn_set(callback_clg_fatal);
C = CTX_create();
#ifdef WITH_PYTHON_MODULE
# ifdef __APPLE__
environ = *_NSGetEnviron();
# endif
# undef main
evil_C = C;
#endif
#ifdef WITH_BINRELOC
br_init(NULL);
#endif
#ifdef WITH_LIBMV
libmv_initLogging(argv[0]);
#elif defined(WITH_CYCLES_LOGGING)
CCL_init_logging(argv[0]);
#endif
#if defined(WITH_TBB_MALLOC) && defined(_MSC_VER) && defined(NDEBUG) && defined(WITH_GMP)
gmp_blender_init_allocator();
#endif
main_callback_setup();
#if defined(__APPLE__) && !defined(WITH_PYTHON_MODULE) && !defined(WITH_HEADLESS)
/* Patch to ignore argument finder gives us (PID?) */
if (argc == 2 && STRPREFIX(argv[1], "-psn_")) {
extern int GHOST_HACK_getFirstFile(char buf[]);
static char firstfilebuf[512];
argc = 1;
if (GHOST_HACK_getFirstFile(firstfilebuf)) {
argc = 2;
argv[1] = firstfilebuf;
}
}
#endif
#ifdef __FreeBSD__
fpsetmask(0);
#endif
/* Initialize path to executable. */
BKE_appdir_program_path_init(argv[0]);
BLI_threadapi_init();
DNA_sdna_current_init();
BKE_blender_globals_init(); /* blender.c */
BKE_cpp_types_init();
BKE_idtype_init();
BKE_cachefiles_init();
BKE_modifier_init();
BKE_gpencil_modifier_init();
BKE_shaderfx_init();
BKE_volumes_init();
DEG_register_node_types();
BKE_brush_system_init();
RE_texture_rng_init();
BKE_callback_global_init();
/* First test for background-mode (#Global.background) */
#ifndef WITH_PYTHON_MODULE
ba = BLI_args_create(argc, (const char **)argv); /* skip binary path */
/* Ensure we free on early exit. */
app_init_data.ba = ba;
main_args_setup(C, ba);
/* Begin argument parsing, ignore leaks so arguments that call #exit
* (such as '--version' & '--help') don't report leaks. */
MEM_use_memleak_detection(false);
/* Parse environment handling arguments. */
BLI_args_parse(ba, ARG_PASS_ENVIRONMENT, NULL, NULL);
#else
/* Using preferences or user startup makes no sense for #WITH_PYTHON_MODULE. */
G.factory_startup = true;
#endif
/* After parsing #ARG_PASS_ENVIRONMENT such as `--env-*`,
* since they impact `BKE_appdir` behavior. */
BKE_appdir_init();
/* After parsing number of threads argument. */
BLI_task_scheduler_init();
/* Initialize sub-systems that use `BKE_appdir.h`. */
IMB_init();
#ifdef WITH_USD
USD_ensure_plugin_path_registered();
#endif
#ifndef WITH_PYTHON_MODULE
/* First test for background-mode (#Global.background) */
BLI_args_parse(ba, ARG_PASS_SETTINGS, NULL, NULL);
main_signal_setup();
#endif
#ifdef WITH_FFMPEG
/* Keep after #ARG_PASS_SETTINGS since debug flags are checked. */
IMB_ffmpeg_init();
#endif
/* After #ARG_PASS_SETTINGS arguments, this is so #WM_main_playanim skips #RNA_init. */
RNA_init();
RE_engines_init();
BKE_node_system_init();
BKE_particle_init_rng();
/* End second initialization. */
#if defined(WITH_PYTHON_MODULE) || defined(WITH_HEADLESS)
/* Python module mode ALWAYS runs in background-mode (for now). */
G.background = true;
#else
if (G.background) {
main_signal_setup_background();
}
#endif
/* Background render uses this font too. */
BKE_vfont_builtin_register(datatoc_bfont_pfb, datatoc_bfont_pfb_size);
/* Initialize FFMPEG if built in, also needed for background-mode if videos are
* rendered via FFMPEG. */
BKE_sound_init_once();
BKE_materials_init();
#ifndef WITH_PYTHON_MODULE
if (G.background == 0) {
BLI_args_parse(ba, ARG_PASS_SETTINGS_GUI, NULL, NULL);
}
BLI_args_parse(ba, ARG_PASS_SETTINGS_FORCE, NULL, NULL);
#endif
WM_init(C, argc, (const char **)argv);
/* Need to be after WM init so that userpref are loaded. */
RE_engines_init_experimental();
#ifndef WITH_PYTHON
printf(
"\n* WARNING * - Blender compiled without Python!\n"
"this is not intended for typical usage\n\n");
#endif
CTX_py_init_set(C, true);
WM_keyconfig_init(C);
#ifdef WITH_FREESTYLE
/* Initialize Freestyle. */
FRS_init();
FRS_set_context(C);
#endif
/* OK we are ready for it */
#ifndef WITH_PYTHON_MODULE
/* Handles #ARG_PASS_FINAL. */
main_args_setup_post(C, ba);
#endif
/* Explicitly free data allocated for argument parsing:
* - 'ba'
* - 'argv' on WIN32.
*/
callback_main_atexit(&app_init_data);
BKE_blender_atexit_unregister(callback_main_atexit, &app_init_data);
/* End argument parsing, allow memory leaks to be printed. */
MEM_use_memleak_detection(true);
/* Paranoid, avoid accidental re-use. */
#ifndef WITH_PYTHON_MODULE
ba = NULL;
(void)ba;
#endif
#ifdef USE_WIN32_UNICODE_ARGS
argv = NULL;
(void)argv;
#endif
#ifndef WITH_PYTHON_MODULE
if (G.background) {
/* Using window-manager API in background-mode is a bit odd, but works fine. */
WM_exit(C);
}
else {
/* When no file is loaded, show the splash screen. */
const char *blendfile_path = BKE_main_blendfile_path_from_global();
if (blendfile_path[0] == '\0') {
WM_init_splash(C);
}
WM_main(C);
}
#endif /* WITH_PYTHON_MODULE */
return 0;
} /* End of `int main(...)` function. */
#ifdef WITH_PYTHON_MODULE
void main_python_exit(void)
{
WM_exit_ex((bContext *)evil_C, true);
evil_C = NULL;
}
#endif
/** \} */