8814101a20
The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750. |
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.. | ||
keymap_data | ||
Blender_27x.py | ||
Blender.py | ||
Industry_Compatible.py |